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webgl_loader_texture_ktx.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #050505;
  11. color: #fff;
  12. overflow: hidden;
  13. }
  14. a { color: #e00 }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  30. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/KTXLoader.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script>
  36. /*
  37. This is how compressed textures are supposed to be used:
  38. best for desktop:
  39. BC1(DXT1) - opaque textures
  40. BC3(DXT5) - transparent textures with full alpha range
  41. best for iOS:
  42. PVR2, PVR4 - opaque textures or alpha
  43. best for Android:
  44. ETC1 - opaque textures
  45. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  46. */
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. var camera, scene, renderer;
  51. var meshes = [];
  52. init();
  53. animate();
  54. function init() {
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. var formats = {
  60. astc: renderer.extensions.get( 'WEBGL_compressed_texture_astc' ),
  61. etc1: renderer.extensions.get( 'WEBGL_compressed_texture_etc1' ),
  62. s3tc: renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' ),
  63. pvrtc: renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  64. };
  65. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  66. camera.position.z = 1000;
  67. scene = new THREE.Scene();
  68. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  69. var material1, material2;
  70. // TODO: add cubemap support
  71. var loader = new THREE.KTXLoader();
  72. if ( formats.pvrtc ) {
  73. material1 = new THREE.MeshBasicMaterial( {
  74. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  75. } );
  76. material2 = new THREE.MeshBasicMaterial( {
  77. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  78. depthTest: false,
  79. transparent: true,
  80. side: THREE.DoubleSide
  81. } );
  82. meshes.push( new THREE.Mesh( geometry, material1 ) );
  83. meshes.push( new THREE.Mesh( geometry, material2 ) );
  84. }
  85. if ( formats.s3tc ) {
  86. material1 = new THREE.MeshBasicMaterial( {
  87. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  88. } );
  89. material2 = new THREE.MeshBasicMaterial( {
  90. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  91. depthTest: false,
  92. transparent: true,
  93. side: THREE.DoubleSide
  94. } );
  95. meshes.push( new THREE.Mesh( geometry, material1 ) );
  96. meshes.push( new THREE.Mesh( geometry, material2 ) );
  97. }
  98. if ( formats.etc1 ) {
  99. material1 = new THREE.MeshBasicMaterial( {
  100. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  101. } );
  102. meshes.push( new THREE.Mesh( geometry, material1 ) );
  103. }
  104. if ( formats.astc ) {
  105. material1 = new THREE.MeshBasicMaterial( {
  106. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  107. } );
  108. material2 = new THREE.MeshBasicMaterial( {
  109. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  110. depthTest: false,
  111. transparent: true,
  112. side: THREE.DoubleSide
  113. } );
  114. meshes.push( new THREE.Mesh( geometry, material1 ) );
  115. meshes.push( new THREE.Mesh( geometry, material2 ) );
  116. }
  117. var x = - meshes.length / 2 * 150;
  118. for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
  119. var mesh = meshes[ i ];
  120. mesh.position.x = x;
  121. mesh.position.y = 0;
  122. scene.add( mesh );
  123. }
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. var time = Date.now() * 0.001;
  134. for ( var i = 0; i < meshes.length; i ++ ) {
  135. var mesh = meshes[ i ];
  136. mesh.rotation.x = time;
  137. mesh.rotation.y = time;
  138. }
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>