webgl_materials_normalmap_object_space.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map [object space]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #ffa;
  17. font-weight: bold;
  18. }
  19. #info {
  20. color: #fff;
  21. position: absolute;
  22. top: 10px;
  23. width: 100%;
  24. text-align: center;
  25. z-index: 100;
  26. display:block;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl object-space normalmap demo<br />
  33. Nefertiti Bust by
  34. <a href="http://www.cultlab3d.de/" target="_blank" rel="noopener">CultLab3D</a><br />
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/GLTFLoader.js"></script>
  39. <script src="js/WebGL.js"></script>
  40. <script>
  41. if ( WEBGL.isWebGLAvailable() === false ) {
  42. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  43. }
  44. var mesh, renderer, scene, camera;
  45. var obj;
  46. init();
  47. function init() {
  48. // renderer
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. document.body.appendChild( renderer.domElement );
  52. renderer.gammaOutput = true;
  53. // scene
  54. scene = new THREE.Scene();
  55. // camera
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  57. camera.position.set( - 10, 0, 23 );
  58. scene.add( camera );
  59. // controls
  60. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  61. controls.addEventListener( 'change', render );
  62. controls.minDistance = 10;
  63. controls.maxDistance = 50;
  64. controls.enablePan = false;
  65. // ambient
  66. scene.add( new THREE.AmbientLight( 0xffffff, .2 ) );
  67. // light
  68. var light = new THREE.PointLight( 0xffffff, 1.5 );
  69. camera.add( light );
  70. // model
  71. new THREE.GLTFLoader().load( 'models/gltf/Nefertiti/Nefertiti.glb', function ( gltf ) {
  72. gltf.scene.traverse( function ( child ) {
  73. if ( child.isMesh ) {
  74. // glTF currently supports only tangent-space normal maps.
  75. // this model has been modified to demonstrate the use of an object-space normal map.
  76. child.material.normalMapType = THREE.ObjectSpaceNormalMap;
  77. // attribute normals are not required with an object-space normal map. remove them.
  78. child.geometry.removeAttribute( 'normal' );
  79. //
  80. child.material.side = THREE.DoubleSide;
  81. child.scale.multiplyScalar( 0.5 );
  82. // recenter
  83. new THREE.Box3().setFromObject( child ).getCenter( child.position ).multiplyScalar( - 1 );
  84. scene.add( child );
  85. }
  86. } );
  87. render();
  88. } );
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. render();
  96. }
  97. function render() {
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>