webgl_materials_video.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a {
  20. color:#0078ff;
  21. }
  22. #info {
  23. color:#fff;
  24. position: absolute;
  25. top: 5px; width: 100%;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/shaders/ConvolutionShader.js"></script>
  36. <script src="js/shaders/CopyShader.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/BloomPass.js"></script>
  41. <script src="js/postprocessing/ShaderPass.js"></script>
  42. <script src="js/WebGL.js"></script>
  43. <video id="video" autoplay loop crossOrigin="anonymous" webkit-playsinline style="display:none">
  44. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  45. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  46. </video>
  47. <script>
  48. if ( WEBGL.isWebGLAvailable() === false ) {
  49. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  50. }
  51. var container;
  52. var camera, scene, renderer;
  53. var video, texture, material, mesh;
  54. var composer;
  55. var mouseX = 0;
  56. var mouseY = 0;
  57. var windowHalfX = window.innerWidth / 2;
  58. var windowHalfY = window.innerHeight / 2;
  59. var cube_count,
  60. meshes = [],
  61. materials = [],
  62. xgrid = 20,
  63. ygrid = 10;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  70. camera.position.z = 500;
  71. scene = new THREE.Scene();
  72. var light = new THREE.DirectionalLight( 0xffffff );
  73. light.position.set( 0.5, 1, 1 ).normalize();
  74. scene.add( light );
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. video = document.getElementById( 'video' );
  80. texture = new THREE.VideoTexture( video );
  81. texture.minFilter = THREE.LinearFilter;
  82. texture.magFilter = THREE.LinearFilter;
  83. texture.format = THREE.RGBFormat;
  84. //
  85. var i, j, ux, uy, ox, oy,
  86. geometry,
  87. xsize, ysize;
  88. ux = 1 / xgrid;
  89. uy = 1 / ygrid;
  90. xsize = 480 / xgrid;
  91. ysize = 204 / ygrid;
  92. var parameters = { color: 0xffffff, map: texture };
  93. cube_count = 0;
  94. for ( i = 0; i < xgrid; i ++ )
  95. for ( j = 0; j < ygrid; j ++ ) {
  96. ox = i;
  97. oy = j;
  98. geometry = new THREE.BoxBufferGeometry( xsize, ysize, xsize );
  99. change_uvs( geometry, ux, uy, ox, oy );
  100. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  101. material = materials[ cube_count ];
  102. material.hue = i/xgrid;
  103. material.saturation = 1 - j/ygrid;
  104. material.color.setHSL( material.hue, material.saturation, 0.5 );
  105. mesh = new THREE.Mesh( geometry, material );
  106. mesh.position.x = ( i - xgrid/2 ) * xsize;
  107. mesh.position.y = ( j - ygrid/2 ) * ysize;
  108. mesh.position.z = 0;
  109. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  110. scene.add( mesh );
  111. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  112. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  113. meshes[ cube_count ] = mesh;
  114. cube_count += 1;
  115. }
  116. renderer.autoClear = false;
  117. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  118. // postprocessing
  119. var renderModel = new THREE.RenderPass( scene, camera );
  120. var effectBloom = new THREE.BloomPass( 1.3 );
  121. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  122. effectCopy.renderToScreen = true;
  123. composer = new THREE.EffectComposer( renderer );
  124. composer.addPass( renderModel );
  125. composer.addPass( effectBloom );
  126. composer.addPass( effectCopy );
  127. //
  128. window.addEventListener( 'resize', onWindowResize, false );
  129. }
  130. function onWindowResize() {
  131. windowHalfX = window.innerWidth / 2;
  132. windowHalfY = window.innerHeight / 2;
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. composer.reset();
  137. }
  138. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  139. var uvs = geometry.attributes.uv.array;
  140. for ( var i = 0; i < uvs.length; i += 2 ) {
  141. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  142. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  143. }
  144. }
  145. function onDocumentMouseMove(event) {
  146. mouseX = ( event.clientX - windowHalfX );
  147. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. }
  154. var h, counter = 1;
  155. function render() {
  156. var time = Date.now() * 0.00005;
  157. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  158. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  159. camera.lookAt( scene.position );
  160. for ( var i = 0; i < cube_count; i ++ ) {
  161. material = materials[ i ];
  162. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  163. material.color.setHSL( h, material.saturation, 0.5 );
  164. }
  165. if ( counter % 1000 > 200 ) {
  166. for ( var i = 0; i < cube_count; i ++ ) {
  167. mesh = meshes[ i ];
  168. mesh.rotation.x += 10 * mesh.dx;
  169. mesh.rotation.y += 10 * mesh.dy;
  170. mesh.position.x += 200 * mesh.dx;
  171. mesh.position.y += 200 * mesh.dy;
  172. mesh.position.z += 400 * mesh.dx;
  173. }
  174. }
  175. if ( counter % 1000 === 0 ) {
  176. for ( var i = 0; i < cube_count; i ++ ) {
  177. mesh = meshes[ i ];
  178. mesh.dx *= -1;
  179. mesh.dy *= -1;
  180. }
  181. }
  182. counter ++;
  183. renderer.clear();
  184. composer.render();
  185. }
  186. </script>
  187. </body>
  188. </html>