webgl_modifier_simplifier.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #ffffff;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script src="js/loaders/GLTFLoader.js"></script>
  23. <script src="js/modifiers/SimplifyModifier.js"></script>
  24. <script>
  25. var renderer, scene, camera;
  26. init();
  27. function init() {
  28. var info = document.createElement( 'div' );
  29. info.style.position = 'absolute';
  30. info.style.top = '10px';
  31. info.style.width = '100%';
  32. info.style.textAlign = 'center';
  33. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Vertex Reduction using SimplifyModifier';
  34. document.body.appendChild( info );
  35. renderer = new THREE.WebGLRenderer( { antialias: true } );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. scene = new THREE.Scene();
  40. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.z = 15;
  42. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render ); // use if there is no animation loop
  44. controls.enablePan = false;
  45. controls.enableZoom = false;
  46. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  47. var light = new THREE.PointLight( 0xffffff, 0.7 );
  48. camera.add( light );
  49. scene.add( camera );
  50. new THREE.GLTFLoader().load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  51. var mesh = gltf.scene.children[ 0 ];
  52. mesh.position.x = - 3;
  53. mesh.rotation.y = Math.PI / 2;
  54. scene.add( mesh );
  55. var modifer = new THREE.SimplifyModifier();
  56. var simplified = mesh.clone();
  57. simplified.material = simplified.material.clone();
  58. simplified.material.flatShading = true;
  59. var count = Math.floor( simplified.geometry.attributes.position.count * 0.875 ); // number of vertices to remove
  60. simplified.geometry = modifer.modify( simplified.geometry, count );
  61. simplified.position.x = 3;
  62. simplified.rotation.y = - Math.PI / 2;
  63. scene.add( simplified );
  64. render();
  65. } );
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. render();
  73. }
  74. function render() {
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>