webgl_points_billboards.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px;
  25. width: 100%;
  26. padding: 5px;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle billboards example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var camera, scene, renderer, stats, material;
  43. var mouseX = 0, mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. init();
  47. animate();
  48. function init() {
  49. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
  50. camera.position.z = 1000;
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
  53. var geometry = new THREE.BufferGeometry();
  54. var vertices = [];
  55. var sprite = new THREE.TextureLoader().load( 'textures/sprites/disc.png' );
  56. for ( var i = 0; i < 10000; i ++ ) {
  57. var x = 2000 * Math.random() - 1000;
  58. var y = 2000 * Math.random() - 1000;
  59. var z = 2000 * Math.random() - 1000;
  60. vertices.push( x, y, z );
  61. }
  62. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  63. material = new THREE.PointsMaterial( { size: 35, sizeAttenuation: false, map: sprite, alphaTest: 0.5, transparent: true } );
  64. material.color.setHSL( 1.0, 0.3, 0.7 );
  65. var particles = new THREE.Points( geometry, material );
  66. scene.add( particles );
  67. //
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. //
  73. stats = new Stats();
  74. document.body.appendChild( stats.dom );
  75. //
  76. var gui = new dat.GUI();
  77. gui.add( material, 'sizeAttenuation' ).onChange( function() {
  78. material.needsUpdate = true;
  79. } );
  80. gui.open();
  81. //
  82. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  83. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  84. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. windowHalfX = window.innerWidth / 2;
  90. windowHalfY = window.innerHeight / 2;
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function onDocumentMouseMove( event ) {
  96. mouseX = event.clientX - windowHalfX;
  97. mouseY = event.clientY - windowHalfY;
  98. }
  99. function onDocumentTouchStart( event ) {
  100. if ( event.touches.length == 1 ) {
  101. event.preventDefault();
  102. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  103. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  104. }
  105. }
  106. function onDocumentTouchMove( event ) {
  107. if ( event.touches.length == 1 ) {
  108. event.preventDefault();
  109. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  110. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  111. }
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. }
  119. function render() {
  120. var time = Date.now() * 0.00005;
  121. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  122. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  123. camera.lookAt( scene.position );
  124. var h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  125. material.color.setHSL( h, 0.5, 0.5 );
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>