webgl_points_sprites.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px;
  25. width: 100%;
  26. padding: 5px;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example -
  33. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/WebGL.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. if ( WEBGL.isWebGLAvailable() === false ) {
  41. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  42. }
  43. var camera, scene, renderer, stats, materials = [], parameters;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. init();
  48. animate();
  49. function init() {
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.position.z = 1000;
  52. scene = new THREE.Scene();
  53. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  54. var geometry = new THREE.BufferGeometry();
  55. var vertices = [];
  56. var textureLoader = new THREE.TextureLoader();
  57. var sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
  58. var sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
  59. var sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
  60. var sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
  61. var sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
  62. for ( var i = 0; i < 10000; i ++ ) {
  63. var x = Math.random() * 2000 - 1000;
  64. var y = Math.random() * 2000 - 1000;
  65. var z = Math.random() * 2000 - 1000;
  66. vertices.push( x, y, z );
  67. }
  68. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  69. parameters = [
  70. [ [ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  71. [ [ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  72. [ [ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  73. [ [ 0.85, 0, 0.5 ], sprite5, 8 ],
  74. [ [ 0.80, 0, 0.5 ], sprite4, 5 ]
  75. ];
  76. for ( var i = 0; i < parameters.length; i ++ ) {
  77. var color = parameters[ i ][ 0 ];
  78. var sprite = parameters[ i ][ 1 ];
  79. var size = parameters[ i ][ 2 ];
  80. materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
  81. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
  82. var particles = new THREE.Points( geometry, materials[i] );
  83. particles.rotation.x = Math.random() * 6;
  84. particles.rotation.y = Math.random() * 6;
  85. particles.rotation.z = Math.random() * 6;
  86. scene.add( particles );
  87. }
  88. //
  89. renderer = new THREE.WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. document.body.appendChild( renderer.domElement );
  93. //
  94. stats = new Stats();
  95. document.body.appendChild( stats.dom );
  96. //
  97. var gui = new dat.GUI();
  98. var params = {
  99. texture: true
  100. };
  101. gui.add( params, 'texture' ).onChange( function( value ) {
  102. for ( var i = 0; i < materials.length; i ++ ) {
  103. materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
  104. materials[ i ].needsUpdate = true;
  105. }
  106. } );
  107. gui.open();
  108. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  109. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  110. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. windowHalfX = window.innerWidth / 2;
  116. windowHalfY = window.innerHeight / 2;
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. }
  121. function onDocumentMouseMove( event ) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. function onDocumentTouchStart( event ) {
  126. if ( event.touches.length === 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function onDocumentTouchMove( event ) {
  133. if ( event.touches.length === 1 ) {
  134. event.preventDefault();
  135. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  136. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  137. }
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. stats.update();
  144. }
  145. function render() {
  146. var time = Date.now() * 0.00005;
  147. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  148. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  149. camera.lookAt( scene.position );
  150. for ( var i = 0; i < scene.children.length; i ++ ) {
  151. var object = scene.children[ i ];
  152. if ( object instanceof THREE.Points ) {
  153. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  154. }
  155. }
  156. for ( var i = 0; i < materials.length; i ++ ) {
  157. var color = parameters[ i ][ 0 ];
  158. var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  159. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  160. }
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>