webgl_postprocessing_outline.html 9.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. }
  17. a {
  18. color:#00ff78;
  19. }
  20. #info {
  21. color: #fff;
  22. position: absolute;
  23. top: 10px;
  24. width: 100%;
  25. text-align: center;
  26. display:block;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important; /* FIX DAT.GUI */
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/WebGL.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/FXAAShader.js"></script>
  40. <script src="js/postprocessing/EffectComposer.js"></script>
  41. <script src="js/postprocessing/RenderPass.js"></script>
  42. <script src="js/postprocessing/ShaderPass.js"></script>
  43. <script src="js/postprocessing/OutlinePass.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src='js/libs/dat.gui.min.js'></script>
  46. <div id="info">
  47. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  48. </div>
  49. <script>
  50. if ( WEBGL.isWebGLAvailable() === false ) {
  51. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  52. }
  53. var container, stats;
  54. var camera, scene, renderer, controls;
  55. var raycaster = new THREE.Raycaster();
  56. var mouse = new THREE.Vector2();
  57. var selectedObjects = [];
  58. var composer, effectFXAA, outlinePass;
  59. var obj3d = new THREE.Object3D();
  60. var group = new THREE.Group();
  61. var params = {
  62. edgeStrength: 3.0,
  63. edgeGlow: 0.0,
  64. edgeThickness: 1.0,
  65. pulsePeriod: 0,
  66. rotate: false,
  67. usePatternTexture: false
  68. };
  69. // Init gui
  70. var gui = new dat.GUI( { width: 300 } );
  71. gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
  72. outlinePass.edgeStrength = Number( value );
  73. } );
  74. gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
  75. outlinePass.edgeGlow = Number( value );
  76. } );
  77. gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
  78. outlinePass.edgeThickness = Number( value );
  79. } );
  80. gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
  81. outlinePass.pulsePeriod = Number( value );
  82. } );
  83. gui.add( params, 'rotate' );
  84. gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
  85. outlinePass.usePatternTexture = value;
  86. } );
  87. var Configuration = function () {
  88. this.visibleEdgeColor = '#ffffff';
  89. this.hiddenEdgeColor = '#190a05';
  90. };
  91. var conf = new Configuration();
  92. var controllerVisible = gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
  93. outlinePass.visibleEdgeColor.set( value );
  94. } );
  95. var controllerHidden = gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
  96. outlinePass.hiddenEdgeColor.set( value );
  97. } );
  98. init();
  99. animate();
  100. function init() {
  101. container = document.createElement( 'div' );
  102. document.body.appendChild( container );
  103. var width = window.innerWidth;
  104. var height = window.innerHeight;
  105. renderer = new THREE.WebGLRenderer();
  106. renderer.shadowMap.enabled = true;
  107. // todo - support pixelRatio in this demo
  108. renderer.setSize( width, height );
  109. document.body.appendChild( renderer.domElement );
  110. scene = new THREE.Scene();
  111. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  112. camera.position.set( 0, 0, 8 );
  113. controls = new THREE.OrbitControls( camera, renderer.domElement );
  114. controls.minDistance = 5;
  115. controls.maxDistance = 20;
  116. controls.enablePan = false;
  117. controls.enableDamping = true;
  118. controls.dampingFactor = 0.25;
  119. //
  120. scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.2 ) );
  121. var light = new THREE.DirectionalLight( 0xddffdd, 0.6 );
  122. light.position.set( 1, 1, 1 );
  123. light.castShadow = true;
  124. light.shadow.mapSize.width = 1024;
  125. light.shadow.mapSize.height = 1024;
  126. var d = 10;
  127. light.shadow.camera.left = - d;
  128. light.shadow.camera.right = d;
  129. light.shadow.camera.top = d;
  130. light.shadow.camera.bottom = - d;
  131. light.shadow.camera.far = 1000;
  132. scene.add( light );
  133. // model
  134. var manager = new THREE.LoadingManager();
  135. manager.onProgress = function ( item, loaded, total ) {
  136. console.log( item, loaded, total );
  137. };
  138. var loader = new THREE.OBJLoader( manager );
  139. loader.load( 'models/obj/tree.obj', function ( object ) {
  140. var scale = 1.0;
  141. object.traverse( function ( child ) {
  142. if ( child instanceof THREE.Mesh ) {
  143. child.geometry.center();
  144. child.geometry.computeBoundingSphere();
  145. scale = 0.2 * child.geometry.boundingSphere.radius;
  146. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
  147. child.material = phongMaterial;
  148. child.receiveShadow = true;
  149. child.castShadow = true;
  150. }
  151. } );
  152. object.position.y = 1;
  153. object.scale.divideScalar( scale );
  154. obj3d.add( object );
  155. } );
  156. scene.add( group );
  157. group.add( obj3d );
  158. //
  159. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  160. for ( var i = 0; i < 20; i ++ ) {
  161. var material = new THREE.MeshLambertMaterial();
  162. material.color.setHSL( Math.random(), 1.0, 0.3 );
  163. var mesh = new THREE.Mesh( geometry, material );
  164. mesh.position.x = Math.random() * 4 - 2;
  165. mesh.position.y = Math.random() * 4 - 2;
  166. mesh.position.z = Math.random() * 4 - 2;
  167. mesh.receiveShadow = true;
  168. mesh.castShadow = true;
  169. mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
  170. group.add( mesh );
  171. }
  172. var floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
  173. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  174. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  175. floorMesh.rotation.x -= Math.PI * 0.5;
  176. floorMesh.position.y -= 1.5;
  177. group.add( floorMesh );
  178. floorMesh.receiveShadow = true;
  179. var geometry = new THREE.TorusBufferGeometry( 1, 0.3, 16, 100 );
  180. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  181. var torus = new THREE.Mesh( geometry, material );
  182. torus.position.z = - 4;
  183. group.add( torus );
  184. torus.receiveShadow = true;
  185. torus.castShadow = true;
  186. //
  187. stats = new Stats();
  188. container.appendChild( stats.dom );
  189. // postprocessing
  190. composer = new THREE.EffectComposer( renderer );
  191. var renderPass = new THREE.RenderPass( scene, camera );
  192. composer.addPass( renderPass );
  193. outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, camera );
  194. composer.addPass( outlinePass );
  195. var onLoad = function ( texture ) {
  196. outlinePass.patternTexture = texture;
  197. texture.wrapS = THREE.RepeatWrapping;
  198. texture.wrapT = THREE.RepeatWrapping;
  199. };
  200. var loader = new THREE.TextureLoader();
  201. loader.load( 'textures/tri_pattern.jpg', onLoad );
  202. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  203. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  204. effectFXAA.renderToScreen = true;
  205. composer.addPass( effectFXAA );
  206. window.addEventListener( 'resize', onWindowResize, false );
  207. window.addEventListener( 'mousemove', onTouchMove );
  208. window.addEventListener( 'touchmove', onTouchMove );
  209. function onTouchMove( event ) {
  210. var x, y;
  211. if ( event.changedTouches ) {
  212. x = event.changedTouches[ 0 ].pageX;
  213. y = event.changedTouches[ 0 ].pageY;
  214. } else {
  215. x = event.clientX;
  216. y = event.clientY;
  217. }
  218. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  219. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  220. checkIntersection();
  221. }
  222. function addSelectedObject( object ) {
  223. selectedObjects = [];
  224. selectedObjects.push( object );
  225. }
  226. function checkIntersection() {
  227. raycaster.setFromCamera( mouse, camera );
  228. var intersects = raycaster.intersectObjects( [ scene ], true );
  229. if ( intersects.length > 0 ) {
  230. var selectedObject = intersects[ 0 ].object;
  231. addSelectedObject( selectedObject );
  232. outlinePass.selectedObjects = selectedObjects;
  233. } else {
  234. // outlinePass.selectedObjects = [];
  235. }
  236. }
  237. }
  238. function onWindowResize() {
  239. var width = window.innerWidth;
  240. var height = window.innerHeight;
  241. camera.aspect = width / height;
  242. camera.updateProjectionMatrix();
  243. renderer.setSize( width, height );
  244. composer.setSize( width, height );
  245. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  246. }
  247. function animate() {
  248. requestAnimationFrame( animate );
  249. stats.begin();
  250. var timer = performance.now();
  251. if ( params.rotate ) {
  252. group.rotation.y = timer * 0.0001;
  253. }
  254. controls.update();
  255. composer.render();
  256. stats.end();
  257. }
  258. </script>
  259. </body>
  260. </html>