webgl_shaders_sky.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#ccc;
  20. text-shadow: 1px 1px rgba(0,0,0,0.25);
  21. position: absolute;
  22. top: 0px; width: 100%;
  23. padding: 5px;
  24. }
  25. a {
  26. color: #fff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  32. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/objects/Sky.js"></script>
  37. <script src="js/WebGL.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. if ( WEBGL.isWebGLAvailable() === false ) {
  41. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  42. }
  43. var container;
  44. var camera, controls, scene, renderer;
  45. var sky, sunSphere;
  46. init();
  47. render();
  48. function initSky() {
  49. // Add Sky
  50. sky = new THREE.Sky();
  51. sky.scale.setScalar( 450000 );
  52. scene.add( sky );
  53. // Add Sun Helper
  54. sunSphere = new THREE.Mesh(
  55. new THREE.SphereBufferGeometry( 20000, 16, 8 ),
  56. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  57. );
  58. sunSphere.position.y = - 700000;
  59. sunSphere.visible = false;
  60. scene.add( sunSphere );
  61. /// GUI
  62. var effectController = {
  63. turbidity: 10,
  64. rayleigh: 2,
  65. mieCoefficient: 0.005,
  66. mieDirectionalG: 0.8,
  67. luminance: 1,
  68. inclination: 0.49, // elevation / inclination
  69. azimuth: 0.25, // Facing front,
  70. sun: ! true
  71. };
  72. var distance = 400000;
  73. function guiChanged() {
  74. var uniforms = sky.material.uniforms;
  75. uniforms.turbidity.value = effectController.turbidity;
  76. uniforms.rayleigh.value = effectController.rayleigh;
  77. uniforms.luminance.value = effectController.luminance;
  78. uniforms.mieCoefficient.value = effectController.mieCoefficient;
  79. uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
  80. var theta = Math.PI * ( effectController.inclination - 0.5 );
  81. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  82. sunSphere.position.x = distance * Math.cos( phi );
  83. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  84. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  85. sunSphere.visible = effectController.sun;
  86. uniforms.sunPosition.value.copy( sunSphere.position );
  87. renderer.render( scene, camera );
  88. }
  89. var gui = new dat.GUI();
  90. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  91. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  92. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  93. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  94. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  95. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  96. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  97. gui.add( effectController, "sun" ).onChange( guiChanged );
  98. guiChanged();
  99. }
  100. function init() {
  101. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  102. camera.position.set( 0, 100, 2000 );
  103. //camera.setLens(20);
  104. scene = new THREE.Scene();
  105. var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  106. scene.add( helper );
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. document.body.appendChild( renderer.domElement );
  111. controls = new THREE.OrbitControls( camera, renderer.domElement );
  112. controls.addEventListener( 'change', render );
  113. //controls.maxPolarAngle = Math.PI / 2;
  114. controls.enableZoom = false;
  115. controls.enablePan = false;
  116. initSky();
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. render();
  124. }
  125. function render() {
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>