webgl_tonemapping.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #ff2 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/WebGL.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/loaders/RGBELoader.js"></script>
  34. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var container, stats;
  47. var params = {
  48. opacity: 1.0,
  49. roughness: 1.0,
  50. bumpScale: 1.0,
  51. exposure: 3.0,
  52. whitePoint: 5.0,
  53. toneMapping: "Uncharted2",
  54. renderMode: "Renderer"
  55. };
  56. var toneMappingOptions = {
  57. None: THREE.NoToneMapping,
  58. Linear: THREE.LinearToneMapping,
  59. Reinhard: THREE.ReinhardToneMapping,
  60. Uncharted2: THREE.Uncharted2ToneMapping,
  61. Cineon: THREE.CineonToneMapping
  62. };
  63. var camera, scene, renderer, controls, group;
  64. var composer;
  65. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  66. init();
  67. animate();
  68. function init() {
  69. container = document.createElement( 'div' );
  70. document.body.appendChild( container );
  71. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  72. camera.position.set( 0.0, 40, 40 * 3.5 );
  73. scene = new THREE.Scene();
  74. renderer = new THREE.WebGLRenderer();
  75. standardMaterial = new THREE.MeshStandardMaterial( {
  76. bumpScale: - 0.05,
  77. color: 0xffffff,
  78. metalness: 0.9,
  79. roughness: 0.8,
  80. premultipliedAlpha: true,
  81. transparent: true
  82. } );
  83. var textureLoader = new THREE.TextureLoader();
  84. textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
  85. map.wrapS = THREE.RepeatWrapping;
  86. map.wrapT = THREE.RepeatWrapping;
  87. map.anisotropy = 4;
  88. map.repeat.set( 9, 0.5 );
  89. standardMaterial.map = map;
  90. standardMaterial.needsUpdate = true;
  91. } );
  92. textureLoader.load( "textures/brick_bump.jpg", function( map ) {
  93. map.wrapS = THREE.RepeatWrapping;
  94. map.wrapT = THREE.RepeatWrapping;
  95. map.anisotropy = 4;
  96. map.repeat.set( 9, 0.5 );
  97. standardMaterial.bumpMap = map;
  98. standardMaterial.needsUpdate = true;
  99. } );
  100. textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
  101. map.wrapS = THREE.RepeatWrapping;
  102. map.wrapT = THREE.RepeatWrapping;
  103. map.anisotropy = 4;
  104. map.repeat.set( 9, 0.5 );
  105. standardMaterial.roughnessMap = map;
  106. standardMaterial.needsUpdate = true;
  107. } );
  108. group = new THREE.Group();
  109. scene.add( group );
  110. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  111. var mesh = new THREE.Mesh( geometry, standardMaterial );
  112. mesh.castShadow = true;
  113. mesh.receiveShadow = true;
  114. group.add( mesh );
  115. floorMaterial = new THREE.MeshStandardMaterial( {
  116. map: null,
  117. roughnessMap: null,
  118. color: 0x888888,
  119. metalness: 0.0,
  120. roughness: 1.0,
  121. side: THREE.BackSide
  122. } );
  123. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  124. var mesh = new THREE.Mesh( geometry, floorMaterial );
  125. mesh.position.y = 50;
  126. mesh.rotation.x = - Math.PI * 0.5;
  127. mesh.receiveShadow = true;
  128. scene.add( mesh );
  129. // Materials
  130. var hdrpath = "textures/cube/pisaHDR/";
  131. var hdrformat = '.hdr';
  132. var hdrurls = [
  133. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  134. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  135. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  136. ];
  137. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  138. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  139. pmremGenerator.update( renderer );
  140. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  141. pmremCubeUVPacker.update( renderer );
  142. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  143. standardMaterial.needsUpdate = true;
  144. hdrCubeMap.dispose();
  145. pmremGenerator.dispose();
  146. pmremCubeUVPacker.dispose();
  147. } );
  148. // Lights
  149. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  150. var spotLight = new THREE.SpotLight( 0xffffff );
  151. spotLight.position.set( 50, 100, 50 );
  152. spotLight.angle = Math.PI / 7;
  153. spotLight.decay = 2;
  154. spotLight.distance = 300;
  155. spotLight.penumbra = 0.8;
  156. spotLight.castShadow = true;
  157. scene.add( spotLight );
  158. renderer.setPixelRatio( window.devicePixelRatio );
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. renderer.shadowMap.enabled = true;
  161. container.appendChild( renderer.domElement );
  162. renderer.gammaInput = true;
  163. renderer.gammaOutput = true;
  164. composer = new THREE.EffectComposer( renderer );
  165. composer.setSize( window.innerWidth, window.innerHeight );
  166. var renderScene = new THREE.RenderPass( scene, camera );
  167. composer.addPass( renderScene );
  168. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  169. copyPass.renderToScreen = true;
  170. composer.addPass( copyPass );
  171. stats = new Stats();
  172. container.appendChild( stats.dom );
  173. controls = new THREE.OrbitControls( camera, renderer.domElement );
  174. window.addEventListener( 'resize', onWindowResize, false );
  175. var gui = new dat.GUI();
  176. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  177. gui.add( params, 'exposure', 0, 10 );
  178. gui.add( params, 'whitePoint', 0, 10 );
  179. gui.add( params, 'opacity', 0, 1 );
  180. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  181. gui.open();
  182. }
  183. function onWindowResize() {
  184. var width = window.innerWidth;
  185. var height = window.innerHeight;
  186. camera.aspect = width / height;
  187. camera.updateProjectionMatrix();
  188. renderer.setSize( width, height );
  189. composer.setSize( width, height );
  190. }
  191. //
  192. function animate() {
  193. requestAnimationFrame( animate );
  194. stats.begin();
  195. render();
  196. stats.end();
  197. }
  198. function render() {
  199. standardMaterial.roughness = params.roughness;
  200. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  201. standardMaterial.opacity = params.opacity;
  202. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  203. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  204. standardMaterial.needsUpdate = true;
  205. floorMaterial.needsUpdate = true;
  206. }
  207. renderer.toneMappingExposure = params.exposure;
  208. renderer.toneMappingWhitePoint = params.whitePoint;
  209. camera.lookAt( scene.position );
  210. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  211. var object = group.children[ i ];
  212. object.rotation.y += 0.005;
  213. }
  214. if( params.renderMode === "Composer" ) {
  215. composer.render();
  216. } else {
  217. renderer.render( scene, camera );
  218. }
  219. }
  220. </script>
  221. </body>
  222. </html>