webgl_water.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - water</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/objects/Reflector.js"></script>
  32. <script src="js/objects/Refractor.js"></script>
  33. <script src="js/objects/Water2.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script src="js/libs/dat.gui.min.js"></script>
  36. </head>
  37. <body>
  38. <div id="container"></div>
  39. <div id="info">
  40. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water
  41. </div>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var scene, camera, clock, renderer, controls, water;
  47. var torusKnot;
  48. var params = {
  49. color: '#ffffff',
  50. scale: 4,
  51. flowX: 1,
  52. flowY: 1
  53. };
  54. init();
  55. animate();
  56. function init() {
  57. // scene
  58. scene = new THREE.Scene();
  59. // camera
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  61. camera.position.set( - 15, 7, 15 );
  62. camera.lookAt( scene.position );
  63. // clock
  64. clock = new THREE.Clock();
  65. // mesh
  66. var torusKnotGeometry = new THREE.TorusKnotBufferGeometry( 3, 1, 256, 32 );
  67. var torusKnotMaterial = new THREE.MeshNormalMaterial();
  68. torusKnot = new THREE.Mesh( torusKnotGeometry, torusKnotMaterial );
  69. torusKnot.position.y = 4;
  70. torusKnot.scale.set( 0.5, 0.5, 0.5 );
  71. scene.add( torusKnot );
  72. // ground
  73. var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  74. var groundMaterial = new THREE.MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
  75. var ground = new THREE.Mesh( groundGeometry, groundMaterial );
  76. ground.rotation.x = Math.PI * - 0.5;
  77. scene.add( ground );
  78. var textureLoader = new THREE.TextureLoader();
  79. textureLoader.load( 'textures/hardwood2_diffuse.jpg', function( map ) {
  80. map.wrapS = THREE.RepeatWrapping;
  81. map.wrapT = THREE.RepeatWrapping;
  82. map.anisotropy = 16;
  83. map.repeat.set( 4, 4 );
  84. groundMaterial.map = map;
  85. groundMaterial.needsUpdate = true;
  86. } );
  87. // water
  88. var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  89. water = new THREE.Water( waterGeometry, {
  90. color: params.color,
  91. scale: params.scale,
  92. flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
  93. textureWidth: 1024,
  94. textureHeight: 1024
  95. } );
  96. water.position.y = 1;
  97. water.rotation.x = Math.PI * - 0.5;
  98. scene.add( water );
  99. // skybox
  100. var cubeTextureLoader = new THREE.CubeTextureLoader();
  101. cubeTextureLoader.setPath( 'textures/cube/skybox/' );
  102. var cubeTexture = cubeTextureLoader.load( [
  103. 'px.jpg', 'nx.jpg',
  104. 'py.jpg', 'ny.jpg',
  105. 'pz.jpg', 'nz.jpg',
  106. ] );
  107. var cubeShader = THREE.ShaderLib[ 'cube' ];
  108. cubeShader.uniforms[ 'tCube' ].value = cubeTexture;
  109. var skyBoxMaterial = new THREE.ShaderMaterial( {
  110. fragmentShader: cubeShader.fragmentShader,
  111. vertexShader: cubeShader.vertexShader,
  112. uniforms: cubeShader.uniforms,
  113. side: THREE.BackSide
  114. } );
  115. var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1000, 1000, 1000 ), skyBoxMaterial );
  116. scene.add( skyBox );
  117. // light
  118. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  119. scene.add( ambientLight );
  120. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
  121. directionalLight.position.set( - 1, 1, 1 );
  122. scene.add( directionalLight );
  123. // renderer
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. document.body.appendChild( renderer.domElement );
  128. // dat.gui
  129. var gui = new dat.GUI();
  130. gui.addColor( params, 'color' ).onChange( function( value ) {
  131. water.material.uniforms.color.value.set( value );
  132. } );
  133. gui.add( params, 'scale', 1, 10 ).onChange( function( value ) {
  134. water.material.uniforms.config.value.w = value;
  135. } );
  136. gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function( value ) {
  137. water.material.uniforms.flowDirection.value.x = value;
  138. water.material.uniforms.flowDirection.value.normalize();
  139. } );
  140. gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function( value ) {
  141. water.material.uniforms.flowDirection.value.y = value;
  142. water.material.uniforms.flowDirection.value.normalize();
  143. } );
  144. gui.open();
  145. //
  146. controls = new THREE.OrbitControls( camera, renderer.domElement );
  147. //
  148. window.addEventListener( 'resize', onResize, false );
  149. }
  150. function onResize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. render();
  158. }
  159. function render() {
  160. var delta = clock.getDelta();
  161. torusKnot.rotation.x += delta;
  162. torusKnot.rotation.y += delta * 0.5;
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>