webgl_water_flowmap.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - water flow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/objects/Reflector.js"></script>
  32. <script src="js/objects/Refractor.js"></script>
  33. <script src="js/objects/Water2.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script src="js/libs/dat.gui.min.js"></script>
  36. </head>
  37. <body>
  38. <div id="container"></div>
  39. <div id="info">
  40. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
  41. </div>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var scene, camera, renderer, controls, water;
  47. init();
  48. animate();
  49. function init() {
  50. // scene
  51. scene = new THREE.Scene();
  52. // camera
  53. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  54. camera.position.set( 0, 25, 0 );
  55. camera.lookAt( scene.position );
  56. // ground
  57. var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20, 10, 10 );
  58. var groundMaterial = new THREE.MeshBasicMaterial( { color: 0xcccccc } );
  59. var ground = new THREE.Mesh( groundGeometry, groundMaterial );
  60. ground.rotation.x = Math.PI * - 0.5;
  61. scene.add( ground );
  62. var textureLoader = new THREE.TextureLoader();
  63. textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function( map ) {
  64. map.wrapS = THREE.RepeatWrapping;
  65. map.wrapT = THREE.RepeatWrapping;
  66. map.anisotropy = 16;
  67. map.repeat.set( 4, 4 );
  68. groundMaterial.map = map;
  69. groundMaterial.needsUpdate = true;
  70. } );
  71. // water
  72. var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  73. var flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
  74. water = new THREE.Water( waterGeometry, {
  75. scale: 2,
  76. textureWidth: 1024,
  77. textureHeight: 1024,
  78. flowMap: flowMap
  79. } );
  80. water.position.y = 1;
  81. water.rotation.x = Math.PI * - 0.5;
  82. scene.add( water );
  83. // flow map helper
  84. var helperGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  85. var helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
  86. var helper = new THREE.Mesh( helperGeometry, helperMaterial );
  87. helper.position.y = 1.01;
  88. helper.rotation.x = Math.PI * - 0.5;
  89. helper.visible = false;
  90. scene.add( helper );
  91. // renderer
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. document.body.appendChild( renderer.domElement );
  96. //
  97. var gui = new dat.GUI();
  98. gui.add( helper, 'visible' ).name( 'Show Flow Map');
  99. gui.open();
  100. //
  101. controls = new THREE.OrbitControls( camera, renderer.domElement );
  102. //
  103. window.addEventListener( 'resize', onResize, false );
  104. }
  105. function onResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. }
  114. function render() {
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>