webvr_ballshooter.html 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-09-11 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-09-11" content="AqhFUYKxq/d+E8CDT0fuYRCg8TvlTP52x0Jv7I9t27sLhR30LmcahBRfSwzP89ukjs2+ia99VrrLoRyaFAwJVA0AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzNjYyNDAwMH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2018-10-27 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2018-10-27" content="An4ZYOGvf6kVHNxqZxS02TPAvpZESkmBhcVCM/byViDDuEB2XKvCF43aCJjrAU/R8H3WDlv+1bDGTL/XxstHGgoAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0MDY1NTAyMn0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-10-24 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-10-24" content="Agrr6lZhlwzv5jmv/mpLZA37DIiVcg3HvX8bH8EWB+OBruV3sUJuzDfYz6qs/je+LcH41DkrmPn4k9RaUaqpQAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQwMzg4NjI0fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #48f;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/WebVR.js"></script>
  29. <script src="js/geometries/BoxLineGeometry.js"></script>
  30. <script>
  31. var container;
  32. var camera, scene, renderer;
  33. var controller1, controller2;
  34. var room;
  35. var count = 0;
  36. var radius = 0.08;
  37. var normal = new THREE.Vector3();
  38. var relativeVelocity = new THREE.Vector3();
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. var info = document.createElement( 'div' );
  45. info.style.position = 'absolute';
  46. info.style.top = '10px';
  47. info.style.width = '100%';
  48. info.style.textAlign = 'center';
  49. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  50. container.appendChild( info );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0x505050 );
  53. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  54. room = new THREE.LineSegments(
  55. new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  56. new THREE.LineBasicMaterial( { color: 0x808080 } )
  57. );
  58. room.geometry.translate( 0, 3, 0 );
  59. scene.add( room );
  60. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  61. light.position.set( 1, 1, 1 );
  62. scene.add( light );
  63. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  64. for ( var i = 0; i < 200; i ++ ) {
  65. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  66. object.position.x = Math.random() * 4 - 2;
  67. object.position.y = Math.random() * 4;
  68. object.position.z = Math.random() * 4 - 2;
  69. object.userData.velocity = new THREE.Vector3();
  70. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  71. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  72. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  73. room.add( object );
  74. }
  75. //
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. renderer.vr.enabled = true;
  80. container.appendChild( renderer.domElement );
  81. //
  82. document.body.appendChild( WEBVR.createButton( renderer ) );
  83. // controllers
  84. function onSelectStart() {
  85. this.userData.isSelecting = true;
  86. }
  87. function onSelectEnd() {
  88. this.userData.isSelecting = false;
  89. }
  90. controller1 = renderer.vr.getController( 0 );
  91. controller1.addEventListener( 'selectstart', onSelectStart );
  92. controller1.addEventListener( 'selectend', onSelectEnd );
  93. scene.add( controller1 );
  94. controller2 = renderer.vr.getController( 1 );
  95. controller2.addEventListener( 'selectstart', onSelectStart );
  96. controller2.addEventListener( 'selectend', onSelectEnd );
  97. scene.add( controller2 );
  98. // helpers
  99. var geometry = new THREE.BufferGeometry();
  100. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  101. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  102. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  103. controller1.add( new THREE.Line( geometry, material ) );
  104. controller2.add( new THREE.Line( geometry, material ) );
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function handleController( controller ) {
  114. if ( controller.userData.isSelecting ) {
  115. var object = room.children[ count ++ ];
  116. object.position.copy( controller.position );
  117. object.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
  118. object.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
  119. object.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
  120. object.userData.velocity.applyQuaternion( controller.quaternion );
  121. if ( count === room.children.length ) count = 0;
  122. }
  123. }
  124. //
  125. function animate() {
  126. renderer.setAnimationLoop( render );
  127. }
  128. function render() {
  129. handleController( controller1 );
  130. handleController( controller2 );
  131. //
  132. var range = 3 - radius;
  133. for ( var i = 0; i < room.children.length; i ++ ) {
  134. var object = room.children[ i ];
  135. object.position.add( object.userData.velocity );
  136. // keep objects inside room
  137. if ( object.position.x < - range || object.position.x > range ) {
  138. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  139. object.userData.velocity.x = - object.userData.velocity.x;
  140. }
  141. if ( object.position.y < radius || object.position.y > 6 ) {
  142. object.position.y = Math.max( object.position.y, radius );
  143. object.userData.velocity.x *= 0.98;
  144. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  145. object.userData.velocity.z *= 0.98;
  146. }
  147. if ( object.position.z < - range || object.position.z > range ) {
  148. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  149. object.userData.velocity.z = - object.userData.velocity.z;
  150. }
  151. for ( var j = i + 1; j < room.children.length; j ++ ) {
  152. var object2 = room.children[ j ];
  153. normal.copy( object.position ).sub( object2.position );
  154. var distance = normal.length();
  155. if ( distance < 2 * radius ) {
  156. normal.multiplyScalar( 0.5 * distance - radius );
  157. object.position.sub( normal );
  158. object2.position.add( normal );
  159. normal.normalize();
  160. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  161. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  162. object.userData.velocity.sub( normal );
  163. object2.userData.velocity.add( normal );
  164. }
  165. }
  166. object.userData.velocity.y -= 0.00098;
  167. }
  168. renderer.render( scene, camera );
  169. }
  170. </script>
  171. </body>
  172. </html>