webvr_lorenzattractor.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-09-11 -->
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  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2018-10-27" content="An4ZYOGvf6kVHNxqZxS02TPAvpZESkmBhcVCM/byViDDuEB2XKvCF43aCJjrAU/R8H3WDlv+1bDGTL/XxstHGgoAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0MDY1NTAyMn0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-10-24 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-10-24" content="Agrr6lZhlwzv5jmv/mpLZA37DIiVcg3HvX8bH8EWB+OBruV3sUJuzDfYz6qs/je+LcH41DkrmPn4k9RaUaqpQAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQwMzg4NjI0fQ==">
  13. <style>
  14. body {
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var camera, scene, renderer;
  25. var attractor, light;
  26. var x = 15 * Math.random();
  27. var y = 15 * Math.random();
  28. var z = 15 * Math.random();
  29. var scale = .02; // for reducing overall displayed size
  30. var speed = 5; // integer, increase for faster visualization
  31. var steps = 100000;
  32. var current = 1;
  33. var shown = 10000;
  34. var beta = 8 / 3;
  35. var rho = 28;
  36. var sigma = 10;
  37. var dt = .005;
  38. init();
  39. animate();
  40. function draw() {
  41. var geometry = attractor.geometry;
  42. geometry.attributes.position.array.copyWithin( 3 );
  43. geometry.attributes.color.array.copyWithin( 3 );
  44. if ( current < steps ) {
  45. var dx = sigma * ( y - x ) * dt;
  46. var dy = ( x * ( rho - z ) - y ) * dt;
  47. var dz = ( x * y - beta * z ) * dt;
  48. x += dx;
  49. y += dy;
  50. z += dz;
  51. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  52. light.color.setHSL( current / steps, 1, .5 );
  53. geometry.attributes.color.set( light.color.toArray(), 0 );
  54. }
  55. if ( current < steps + shown ) {
  56. current ++;
  57. } else {
  58. current = 0;
  59. }
  60. }
  61. function init() {
  62. scene = new THREE.Scene();
  63. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  64. //
  65. var geometry = new THREE.BufferGeometry();
  66. var positions = new Float32Array( 3 * shown );
  67. for ( var i = 0; i < positions.length; i += 3 ) {
  68. positions.set( [ scale * x, scale * y, scale * z ], i );
  69. }
  70. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  71. var colors = new Float32Array( 3 * shown );
  72. for ( var i = 0; i < positions.length; i += 3 ) {
  73. colors.set( [ 1, 0, 0 ], i );
  74. }
  75. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  76. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  77. attractor = new THREE.Line( geometry, material );
  78. attractor.position.set( 0, 1.5, - 2 );
  79. attractor.frustumCulled = false; // critical to avoid blackouts!
  80. scene.add( attractor );
  81. //
  82. light = new THREE.PointLight( 0xffffff, 1 );
  83. light.distance = 2;
  84. attractor.add( light );
  85. var ground = new THREE.Mesh(
  86. new THREE.PlaneBufferGeometry( 10, 10 ),
  87. new THREE.MeshPhongMaterial()
  88. );
  89. ground.geometry.rotateX( - 90 * Math.PI / 180 );
  90. scene.add( ground );
  91. //
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.vr.enabled = true;
  96. document.body.appendChild( renderer.domElement );
  97. document.body.appendChild( WEBVR.createButton( renderer ) );
  98. //
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. renderer.setAnimationLoop( render );
  108. }
  109. function render() {
  110. for ( var i = 0; i < speed; i ++ ) draw();
  111. attractor.geometry.attributes.position.needsUpdate = true;
  112. attractor.geometry.attributes.color.needsUpdate = true;
  113. attractor.rotation.z += .001;
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>