Editor.js 9.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. var Editor = function () {
  5. this.DEFAULT_CAMERA = new THREE.PerspectiveCamera( 50, 1, 0.01, 1000 );
  6. this.DEFAULT_CAMERA.name = 'Camera';
  7. this.DEFAULT_CAMERA.position.set( 0, 5, 10 );
  8. this.DEFAULT_CAMERA.lookAt( new THREE.Vector3() );
  9. var Signal = signals.Signal;
  10. this.signals = {
  11. // script
  12. editScript: new Signal(),
  13. // player
  14. startPlayer: new Signal(),
  15. stopPlayer: new Signal(),
  16. // actions
  17. showModal: new Signal(),
  18. // notifications
  19. editorCleared: new Signal(),
  20. savingStarted: new Signal(),
  21. savingFinished: new Signal(),
  22. themeChanged: new Signal(),
  23. transformModeChanged: new Signal(),
  24. snapChanged: new Signal(),
  25. spaceChanged: new Signal(),
  26. rendererChanged: new Signal(),
  27. sceneBackgroundChanged: new Signal(),
  28. sceneFogChanged: new Signal(),
  29. sceneGraphChanged: new Signal(),
  30. cameraChanged: new Signal(),
  31. geometryChanged: new Signal(),
  32. objectSelected: new Signal(),
  33. objectFocused: new Signal(),
  34. objectAdded: new Signal(),
  35. objectChanged: new Signal(),
  36. objectRemoved: new Signal(),
  37. helperAdded: new Signal(),
  38. helperRemoved: new Signal(),
  39. materialChanged: new Signal(),
  40. scriptAdded: new Signal(),
  41. scriptChanged: new Signal(),
  42. scriptRemoved: new Signal(),
  43. windowResize: new Signal(),
  44. showGridChanged: new Signal(),
  45. refreshSidebarObject3D: new Signal(),
  46. historyChanged: new Signal()
  47. };
  48. this.config = new Config();
  49. this.history = new History( this );
  50. this.storage = new Storage();
  51. this.strings = new Strings( this.config );
  52. this.loader = new Loader( this );
  53. this.camera = this.DEFAULT_CAMERA.clone();
  54. this.scene = new THREE.Scene();
  55. this.scene.name = 'Scene';
  56. this.scene.background = new THREE.Color( 0xaaaaaa );
  57. this.sceneHelpers = new THREE.Scene();
  58. this.object = {};
  59. this.geometries = {};
  60. this.materials = {};
  61. this.textures = {};
  62. this.scripts = {};
  63. this.selected = null;
  64. this.helpers = {};
  65. };
  66. Editor.prototype = {
  67. setTheme: function ( value ) {
  68. document.getElementById( 'theme' ).href = value;
  69. this.signals.themeChanged.dispatch( value );
  70. },
  71. //
  72. setScene: function ( scene ) {
  73. this.scene.uuid = scene.uuid;
  74. this.scene.name = scene.name;
  75. if ( scene.background !== null ) this.scene.background = scene.background.clone();
  76. if ( scene.fog !== null ) this.scene.fog = scene.fog.clone();
  77. this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
  78. // avoid render per object
  79. this.signals.sceneGraphChanged.active = false;
  80. while ( scene.children.length > 0 ) {
  81. this.addObject( scene.children[ 0 ] );
  82. }
  83. this.signals.sceneGraphChanged.active = true;
  84. this.signals.sceneGraphChanged.dispatch();
  85. },
  86. //
  87. addObject: function ( object ) {
  88. var scope = this;
  89. object.traverse( function ( child ) {
  90. if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
  91. if ( child.material !== undefined ) scope.addMaterial( child.material );
  92. scope.addHelper( child );
  93. } );
  94. this.scene.add( object );
  95. this.signals.objectAdded.dispatch( object );
  96. this.signals.sceneGraphChanged.dispatch();
  97. },
  98. moveObject: function ( object, parent, before ) {
  99. if ( parent === undefined ) {
  100. parent = this.scene;
  101. }
  102. parent.add( object );
  103. // sort children array
  104. if ( before !== undefined ) {
  105. var index = parent.children.indexOf( before );
  106. parent.children.splice( index, 0, object );
  107. parent.children.pop();
  108. }
  109. this.signals.sceneGraphChanged.dispatch();
  110. },
  111. nameObject: function ( object, name ) {
  112. object.name = name;
  113. this.signals.sceneGraphChanged.dispatch();
  114. },
  115. removeObject: function ( object ) {
  116. if ( object.parent === null ) return; // avoid deleting the camera or scene
  117. var scope = this;
  118. object.traverse( function ( child ) {
  119. scope.removeHelper( child );
  120. } );
  121. object.parent.remove( object );
  122. this.signals.objectRemoved.dispatch( object );
  123. this.signals.sceneGraphChanged.dispatch();
  124. },
  125. addGeometry: function ( geometry ) {
  126. this.geometries[ geometry.uuid ] = geometry;
  127. },
  128. setGeometryName: function ( geometry, name ) {
  129. geometry.name = name;
  130. this.signals.sceneGraphChanged.dispatch();
  131. },
  132. addMaterial: function ( material ) {
  133. this.materials[ material.uuid ] = material;
  134. },
  135. setMaterialName: function ( material, name ) {
  136. material.name = name;
  137. this.signals.sceneGraphChanged.dispatch();
  138. },
  139. addTexture: function ( texture ) {
  140. this.textures[ texture.uuid ] = texture;
  141. },
  142. //
  143. addHelper: function () {
  144. var geometry = new THREE.SphereBufferGeometry( 2, 4, 2 );
  145. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, visible: false } );
  146. return function ( object ) {
  147. var helper;
  148. if ( object instanceof THREE.Camera ) {
  149. helper = new THREE.CameraHelper( object, 1 );
  150. } else if ( object instanceof THREE.PointLight ) {
  151. helper = new THREE.PointLightHelper( object, 1 );
  152. } else if ( object instanceof THREE.DirectionalLight ) {
  153. helper = new THREE.DirectionalLightHelper( object, 1 );
  154. } else if ( object instanceof THREE.SpotLight ) {
  155. helper = new THREE.SpotLightHelper( object, 1 );
  156. } else if ( object instanceof THREE.HemisphereLight ) {
  157. helper = new THREE.HemisphereLightHelper( object, 1 );
  158. } else if ( object instanceof THREE.SkinnedMesh ) {
  159. helper = new THREE.SkeletonHelper( object );
  160. } else {
  161. // no helper for this object type
  162. return;
  163. }
  164. var picker = new THREE.Mesh( geometry, material );
  165. picker.name = 'picker';
  166. picker.userData.object = object;
  167. helper.add( picker );
  168. this.sceneHelpers.add( helper );
  169. this.helpers[ object.id ] = helper;
  170. this.signals.helperAdded.dispatch( helper );
  171. };
  172. }(),
  173. removeHelper: function ( object ) {
  174. if ( this.helpers[ object.id ] !== undefined ) {
  175. var helper = this.helpers[ object.id ];
  176. helper.parent.remove( helper );
  177. delete this.helpers[ object.id ];
  178. this.signals.helperRemoved.dispatch( helper );
  179. }
  180. },
  181. //
  182. addScript: function ( object, script ) {
  183. if ( this.scripts[ object.uuid ] === undefined ) {
  184. this.scripts[ object.uuid ] = [];
  185. }
  186. this.scripts[ object.uuid ].push( script );
  187. this.signals.scriptAdded.dispatch( script );
  188. },
  189. removeScript: function ( object, script ) {
  190. if ( this.scripts[ object.uuid ] === undefined ) return;
  191. var index = this.scripts[ object.uuid ].indexOf( script );
  192. if ( index !== - 1 ) {
  193. this.scripts[ object.uuid ].splice( index, 1 );
  194. }
  195. this.signals.scriptRemoved.dispatch( script );
  196. },
  197. getObjectMaterial: function ( object, slot ) {
  198. var material = object.material;
  199. if ( Array.isArray( material ) ) {
  200. material = material[ slot ];
  201. }
  202. return material;
  203. },
  204. setObjectMaterial: function ( object, slot, newMaterial ) {
  205. if ( Array.isArray( object.material ) ) {
  206. object.material[ slot ] = newMaterial;
  207. } else {
  208. object.material = newMaterial;
  209. }
  210. },
  211. //
  212. select: function ( object ) {
  213. if ( this.selected === object ) return;
  214. var uuid = null;
  215. if ( object !== null ) {
  216. uuid = object.uuid;
  217. }
  218. this.selected = object;
  219. this.config.setKey( 'selected', uuid );
  220. this.signals.objectSelected.dispatch( object );
  221. },
  222. selectById: function ( id ) {
  223. if ( id === this.camera.id ) {
  224. this.select( this.camera );
  225. return;
  226. }
  227. this.select( this.scene.getObjectById( id, true ) );
  228. },
  229. selectByUuid: function ( uuid ) {
  230. var scope = this;
  231. this.scene.traverse( function ( child ) {
  232. if ( child.uuid === uuid ) {
  233. scope.select( child );
  234. }
  235. } );
  236. },
  237. deselect: function () {
  238. this.select( null );
  239. },
  240. focus: function ( object ) {
  241. this.signals.objectFocused.dispatch( object );
  242. },
  243. focusById: function ( id ) {
  244. this.focus( this.scene.getObjectById( id, true ) );
  245. },
  246. clear: function () {
  247. this.history.clear();
  248. this.storage.clear();
  249. this.camera.copy( this.DEFAULT_CAMERA );
  250. this.scene.background.setHex( 0xaaaaaa );
  251. this.scene.fog = null;
  252. var objects = this.scene.children;
  253. while ( objects.length > 0 ) {
  254. this.removeObject( objects[ 0 ] );
  255. }
  256. this.geometries = {};
  257. this.materials = {};
  258. this.textures = {};
  259. this.scripts = {};
  260. this.deselect();
  261. this.signals.editorCleared.dispatch();
  262. },
  263. //
  264. fromJSON: function ( json ) {
  265. var loader = new THREE.ObjectLoader();
  266. // backwards
  267. if ( json.scene === undefined ) {
  268. this.setScene( loader.parse( json ) );
  269. return;
  270. }
  271. var camera = loader.parse( json.camera );
  272. this.camera.copy( camera );
  273. this.camera.aspect = this.DEFAULT_CAMERA.aspect;
  274. this.camera.updateProjectionMatrix();
  275. this.history.fromJSON( json.history );
  276. this.scripts = json.scripts;
  277. this.setScene( loader.parse( json.scene ) );
  278. },
  279. toJSON: function () {
  280. // scripts clean up
  281. var scene = this.scene;
  282. var scripts = this.scripts;
  283. for ( var key in scripts ) {
  284. var script = scripts[ key ];
  285. if ( script.length === 0 || scene.getObjectByProperty( 'uuid', key ) === undefined ) {
  286. delete scripts[ key ];
  287. }
  288. }
  289. //
  290. return {
  291. metadata: {},
  292. project: {
  293. gammaInput: this.config.getKey( 'project/renderer/gammaInput' ),
  294. gammaOutput: this.config.getKey( 'project/renderer/gammaOutput' ),
  295. shadows: this.config.getKey( 'project/renderer/shadows' ),
  296. vr: this.config.getKey( 'project/vr' )
  297. },
  298. camera: this.camera.toJSON(),
  299. scene: this.scene.toJSON(),
  300. scripts: this.scripts,
  301. history: this.history.toJSON()
  302. };
  303. },
  304. objectByUuid: function ( uuid ) {
  305. return this.scene.getObjectByProperty( 'uuid', uuid, true );
  306. },
  307. execute: function ( cmd, optionalName ) {
  308. this.history.execute( cmd, optionalName );
  309. },
  310. undo: function () {
  311. this.history.undo();
  312. },
  313. redo: function () {
  314. this.history.redo();
  315. }
  316. };