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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - controls - deviceorientation</title>
- <meta charset="utf-8">
- <meta name="viewport" content="user-scalable=no, initial-scale=1">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- font-weight: bold;
- text-align:center;
- box-sizing: border-box;
- }
- a {
- color: #ff8800;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - equirectangular panorama demo with DeviceOrientation controls.
- photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/DeviceOrientationControls.js"></script>
- <script>
- var camera, scene, renderer, controls;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
- controls = new THREE.DeviceOrientationControls( camera );
- scene = new THREE.Scene();
- var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
- // invert the geometry on the x-axis so that all of the faces point inward
- geometry.scale( - 1, 1, 1 );
- var material = new THREE.MeshBasicMaterial( {
- map: new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' )
- } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- var helperGeometry = new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 );
- var helperMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff, wireframe: true } );
- var helper = new THREE.Mesh( helperGeometry, helperMaterial );
- scene.add( helper );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function animate() {
- window.requestAnimationFrame( animate );
- controls.update();
- renderer.render( scene, camera );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- </script>
- </body>
- </html>
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