webgl_animation_keyframes.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - keyframes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #fff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. #info p {
  22. max-width: 600px;
  23. margin-left: auto;
  24. margin-right: auto;
  25. padding: 0 2em;
  26. }
  27. a {
  28. color: #2983ff;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"></div>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes
  36. <p>
  37. Model: <a href="https://www.artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by
  38. <a href="https://www.artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
  39. </p>
  40. </div>
  41. <script src="../build/three.js"></script>
  42. <script src="js/WebGL.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/controls/OrbitControls.js"></script>
  45. <script src="js/loaders/DRACOLoader.js"></script>
  46. <script src="js/loaders/GLTFLoader.js"></script>
  47. <script>
  48. var scene, camera, pointLight, stats;
  49. var renderer, mixer, controls;
  50. var clock = new THREE.Clock();
  51. var container = document.getElementById( 'container' );
  52. stats = new Stats();
  53. container.appendChild( stats.dom );
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.gammaOutput = true;
  58. renderer.gammaFactor = 2.2;
  59. container.appendChild( renderer.domElement );
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( 0xbfe3dd );
  62. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  63. camera.position.set( 5, 2, 8 );
  64. controls = new THREE.OrbitControls( camera, renderer.domElement );
  65. controls.target.set( 0, 0.5, 0 );
  66. controls.enablePan = false;
  67. scene.add( new THREE.AmbientLight( 0x404040 ) );
  68. pointLight = new THREE.PointLight( 0xffffff, 1 );
  69. pointLight.position.copy( camera.position );
  70. scene.add( pointLight );
  71. // envmap
  72. var path = 'textures/cube/Park2/';
  73. var format = '.jpg';
  74. var envMap = new THREE.CubeTextureLoader().load( [
  75. path + 'posx' + format, path + 'negx' + format,
  76. path + 'posy' + format, path + 'negy' + format,
  77. path + 'posz' + format, path + 'negz' + format
  78. ] );
  79. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  80. var loader = new THREE.GLTFLoader();
  81. loader.setDRACOLoader( new THREE.DRACOLoader() );
  82. loader.load( 'models/gltf/LittlestTokyo.glb', function ( gltf ) {
  83. var model = gltf.scene;
  84. model.position.set( 1, 1, 0 );
  85. model.scale.set( 0.01, 0.01, 0.01 );
  86. model.traverse( function ( child ) {
  87. if ( child.isMesh ) child.material.envMap = envMap;
  88. } );
  89. scene.add( model );
  90. mixer = new THREE.AnimationMixer( model );
  91. mixer.clipAction( gltf.animations[ 0 ] ).play();
  92. animate();
  93. }, undefined, function ( e ) {
  94. console.error( e );
  95. } );
  96. window.onresize = function () {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. };
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. var delta = clock.getDelta();
  104. mixer.update( delta );
  105. controls.update( delta );
  106. stats.update();
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>