webgl_buffergeometry_rawshader.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raw shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. #webglmessage a { color:#da0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - raw shader demo</div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script id="vertexShader" type="x-shader/x-vertex">
  36. precision mediump float;
  37. precision mediump int;
  38. uniform mat4 modelViewMatrix; // optional
  39. uniform mat4 projectionMatrix; // optional
  40. attribute vec3 position;
  41. attribute vec4 color;
  42. varying vec3 vPosition;
  43. varying vec4 vColor;
  44. void main() {
  45. vPosition = position;
  46. vColor = color;
  47. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  48. }
  49. </script>
  50. <script id="fragmentShader" type="x-shader/x-fragment">
  51. precision mediump float;
  52. precision mediump int;
  53. uniform float time;
  54. varying vec3 vPosition;
  55. varying vec4 vColor;
  56. void main() {
  57. vec4 color = vec4( vColor );
  58. color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
  59. gl_FragColor = color;
  60. }
  61. </script>
  62. <script>
  63. if ( WEBGL.isWebGLAvailable() === false ) {
  64. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  65. }
  66. var container, stats;
  67. var camera, scene, renderer;
  68. init();
  69. animate();
  70. function init() {
  71. container = document.getElementById( 'container' );
  72. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 );
  73. camera.position.z = 2;
  74. scene = new THREE.Scene();
  75. scene.background = new THREE.Color( 0x101010 );
  76. // geometry
  77. var triangles = 500;
  78. var geometry = new THREE.BufferGeometry();
  79. var positions = [];
  80. var colors = [];
  81. for ( var i = 0; i < triangles; i ++ ) {
  82. positions.push( Math.random() - 0.5 );
  83. positions.push( Math.random() - 0.5 );
  84. positions.push( Math.random() - 0.5 );
  85. colors.push( Math.random() * 255 );
  86. colors.push( Math.random() * 255 );
  87. colors.push( Math.random() * 255 );
  88. colors.push( Math.random() * 255 );
  89. }
  90. var positionAttribute = new THREE.Float32BufferAttribute( positions, 3 );
  91. var colorAttribute = new THREE.Uint8BufferAttribute( colors, 4 );
  92. colorAttribute.normalized = true; // this will map the buffer values to 0.0f - +1.0f in the shader
  93. geometry.addAttribute( 'position', positionAttribute );
  94. geometry.addAttribute( 'color', colorAttribute );
  95. // material
  96. var material = new THREE.RawShaderMaterial( {
  97. uniforms: {
  98. time: { value: 1.0 }
  99. },
  100. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  101. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  102. side: THREE.DoubleSide,
  103. transparent: true
  104. } );
  105. var mesh = new THREE.Mesh( geometry, material );
  106. scene.add( mesh );
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. container.appendChild( renderer.domElement );
  111. stats = new Stats();
  112. container.appendChild( stats.dom );
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function render() {
  127. var time = performance.now();
  128. var object = scene.children[ 0 ];
  129. object.rotation.y = time * 0.0005;
  130. object.material.uniforms.time.value = time * 0.005;
  131. renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>