webgl_effects_peppersghost.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background: #777;
  10. padding: 0;
  11. margin: 0;
  12. font-weight: bold;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index: 1000;
  25. }
  26. a {
  27. color: #ffffff;
  28. }
  29. #webglmessage a {
  30. color: #da0
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  36. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">basic instructions for building the reflective prism</a></div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/effects/PeppersGhostEffect.js"></script>
  39. <script src="js/WebGL.js"></script>
  40. <script>
  41. if ( WEBGL.isWebGLAvailable() === false ) {
  42. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  43. }
  44. var container;
  45. var camera, scene, renderer, effect;
  46. var group;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  53. scene = new THREE.Scene();
  54. group = new THREE.Group();
  55. scene.add( group );
  56. // Cube
  57. var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
  58. geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle
  59. var position = geometry.attributes.position;
  60. var colors = [];
  61. var color = new THREE.Color();
  62. // generate for each side of the cube a different color
  63. for ( var i = 0; i < position.count; i += 6 ) {
  64. color.setHex( Math.random() * 0xffffff );
  65. // first face
  66. colors.push( color.r, color.g, color.b );
  67. colors.push( color.r, color.g, color.b );
  68. colors.push( color.r, color.g, color.b );
  69. // second face
  70. colors.push( color.r, color.g, color.b );
  71. colors.push( color.r, color.g, color.b );
  72. colors.push( color.r, color.g, color.b );
  73. }
  74. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  75. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  76. for ( var i = 0; i < 10; i ++ ) {
  77. var cube = new THREE.Mesh( geometry, material );
  78. cube.position.x = Math.random() * 2 - 1;
  79. cube.position.y = Math.random() * 2 - 1;
  80. cube.position.z = Math.random() * 2 - 1;
  81. cube.scale.multiplyScalar( Math.random() + 0.5 );
  82. group.add( cube );
  83. }
  84. renderer = new THREE.WebGLRenderer();
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. container.appendChild( renderer.domElement );
  87. effect = new THREE.PeppersGhostEffect( renderer );
  88. effect.setSize( window.innerWidth, window.innerHeight );
  89. effect.cameraDistance = 5;
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. effect.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function animate() {
  98. requestAnimationFrame( animate );
  99. render();
  100. }
  101. function render() {
  102. group.rotation.y += 0.01;
  103. effect.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>