webgl_lines_fat.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. color: #ffffff;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. }
  23. a {
  24. color: #fff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/geometries/hilbert3D.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script src='js/libs/dat.gui.min.js'></script>
  37. <script src='js/lines/LineSegmentsGeometry.js'></script>
  38. <script src='js/lines/LineGeometry.js'></script>
  39. <script src='js/lines/WireframeGeometry2.js'></script>
  40. <script src='js/lines/LineMaterial.js'></script>
  41. <script src='js/lines/LineSegments2.js'></script>
  42. <script src='js/lines/Line2.js'></script>
  43. <script src='js/lines/Wireframe.js'></script>
  44. <script>
  45. if ( WEBGL.isWebGLAvailable() === false ) {
  46. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  47. }
  48. var line, renderer, scene, camera, camera2, controls;
  49. var line1;
  50. var matLine, matLineBasic, matLineDashed;
  51. var stats;
  52. var gui;
  53. // viewport
  54. var insetWidth;
  55. var insetHeight;
  56. init();
  57. animate();
  58. function init() {
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setClearColor( 0x000000, 0.0 );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. scene = new THREE.Scene();
  65. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  66. camera.position.set( - 40, 0, 60 );
  67. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  68. camera2.position.copy( camera.position );
  69. controls = new THREE.OrbitControls( camera, renderer.domElement );
  70. controls.minDistance = 10;
  71. controls.maxDistance = 500;
  72. // Position and Color Data
  73. var positions = [];
  74. var colors = [];
  75. var points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  76. var spline = new THREE.CatmullRomCurve3( points );
  77. var divisions = Math.round( 12 * points.length );
  78. var color = new THREE.Color();
  79. for ( var i = 0, l = divisions; i < l; i ++ ) {
  80. var point = spline.getPoint( i / l );
  81. positions.push( point.x, point.y, point.z );
  82. color.setHSL( i / l, 1.0, 0.5 );
  83. colors.push( color.r, color.g, color.b );
  84. }
  85. // THREE.Line2 ( LineGeometry, LineMaterial )
  86. var geometry = new THREE.LineGeometry();
  87. geometry.setPositions( positions );
  88. geometry.setColors( colors );
  89. matLine = new THREE.LineMaterial( {
  90. color: 0xffffff,
  91. linewidth: 5, // in pixels
  92. vertexColors: THREE.VertexColors,
  93. //resolution: // to be set by renderer, eventually
  94. dashed: false
  95. } );
  96. line = new THREE.Line2( geometry, matLine );
  97. line.computeLineDistances();
  98. line.scale.set( 1, 1, 1 );
  99. scene.add( line );
  100. // THREE.Line ( BufferGeometry, LineBasicMaterial ) - rendered with gl.LINE_STRIP
  101. var geo = new THREE.BufferGeometry();
  102. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  103. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  104. matLineBasic = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  105. matLineDashed = new THREE.LineDashedMaterial( { vertexColors: THREE.VertexColors, scale: 2, dashSize: 1, gapSize: 1 } );
  106. line1 = new THREE.Line( geo, matLineBasic );
  107. line1.computeLineDistances();
  108. line1.visible = false;
  109. scene.add( line1 );
  110. //
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. onWindowResize();
  113. stats = new Stats();
  114. document.body.appendChild( stats.dom );
  115. initGui();
  116. }
  117. function onWindowResize() {
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. insetWidth = window.innerHeight / 4; // square
  122. insetHeight = window.innerHeight / 4;
  123. camera2.aspect = insetWidth / insetHeight;
  124. camera2.updateProjectionMatrix();
  125. }
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. stats.update();
  129. // main scene
  130. renderer.setClearColor( 0x000000, 0 );
  131. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  132. // renderer will set this eventually
  133. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  134. renderer.render( scene, camera );
  135. // inset scene
  136. renderer.setClearColor( 0x222222, 1 );
  137. renderer.clearDepth(); // important!
  138. renderer.setScissorTest( true );
  139. renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  140. renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  141. camera2.position.copy( camera.position );
  142. camera2.quaternion.copy( camera.quaternion );
  143. // renderer will set this eventually
  144. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  145. renderer.render( scene, camera2 );
  146. renderer.setScissorTest( false );
  147. }
  148. //
  149. function initGui() {
  150. gui = new dat.GUI();
  151. var param = {
  152. 'line type': 0,
  153. 'width (px)': 5,
  154. 'dashed': false,
  155. 'dash scale': 1,
  156. 'dash / gap': 1
  157. };
  158. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  159. switch ( val ) {
  160. case '0':
  161. line.visible = true;
  162. line1.visible = false;
  163. break;
  164. case '1':
  165. line.visible = false;
  166. line1.visible = true;
  167. break;
  168. }
  169. } );
  170. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  171. matLine.linewidth = val;
  172. } );
  173. gui.add( param, 'dashed' ).onChange( function ( val ) {
  174. matLine.dashed = val;
  175. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  176. // ... or LineDashedMaterial could be implemented as a separate material
  177. // temporary hack - renderer should do this eventually
  178. if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
  179. matLine.needsUpdate = true;
  180. line1.material = val ? matLineDashed : matLineBasic;
  181. } );
  182. gui.add( param, 'dash scale', 0.5, 2, 0.1 ).onChange( function ( val ) {
  183. matLine.dashScale = val;
  184. matLineDashed.scale = val;
  185. } );
  186. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  187. switch ( val ) {
  188. case '0':
  189. matLine.dashSize = 2;
  190. matLine.gapSize = 1;
  191. matLineDashed.dashSize = 2;
  192. matLineDashed.gapSize = 1;
  193. break;
  194. case '1':
  195. matLine.dashSize = 1;
  196. matLine.gapSize = 1;
  197. matLineDashed.dashSize = 1;
  198. matLineDashed.gapSize = 1;
  199. break;
  200. case '2':
  201. matLine.dashSize = 1;
  202. matLine.gapSize = 2;
  203. matLineDashed.dashSize = 1;
  204. matLineDashed.gapSize = 2;
  205. break;
  206. }
  207. } );
  208. }
  209. </script>
  210. </body>
  211. </html>