webgl_lines_sphere.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 10px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. z-index:100;
  22. }
  23. a {
  24. color: #ff0080;
  25. text-decoration: none;
  26. }
  27. a:hover {
  28. color: #0080ff;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/WebGL.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( WEBGL.isWebGLAvailable() === false ) {
  41. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  42. }
  43. var SCREEN_WIDTH = window.innerWidth,
  44. SCREEN_HEIGHT = window.innerHeight,
  45. r = 450,
  46. mouseY = 0,
  47. windowHalfY = window.innerHeight / 2,
  48. camera, scene, renderer;
  49. init();
  50. animate();
  51. function init() {
  52. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  53. camera.position.z = 1000;
  54. scene = new THREE.Scene();
  55. var i, line, material, p,
  56. parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  57. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
  58. var geometry = createGeometry();
  59. for ( i = 0; i < parameters.length; ++ i ) {
  60. p = parameters[ i ];
  61. material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  62. line = new THREE.LineSegments( geometry, material );
  63. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  64. line.userData.originalScale = p[ 0 ];
  65. line.rotation.y = Math.random() * Math.PI;
  66. line.updateMatrix();
  67. scene.add( line );
  68. }
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  72. document.body.appendChild( renderer.domElement );
  73. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  74. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  75. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. // test geometry swapability
  79. setInterval( function () {
  80. var geometry = createGeometry();
  81. scene.traverse( function ( object ) {
  82. if ( object.isLine ) {
  83. object.geometry.dispose();
  84. object.geometry = geometry;
  85. }
  86. } );
  87. }, 1000 );
  88. }
  89. function createGeometry() {
  90. var geometry = new THREE.BufferGeometry();
  91. var vertices = [];
  92. var vertex = new THREE.Vector3();
  93. for ( var i = 0; i < 1500; i ++ ) {
  94. vertex.x = Math.random() * 2 - 1;
  95. vertex.y = Math.random() * 2 - 1;
  96. vertex.z = Math.random() * 2 - 1;
  97. vertex.normalize();
  98. vertex.multiplyScalar( r );
  99. vertices.push( vertex.x, vertex.y, vertex.z );
  100. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  101. vertices.push( vertex.x, vertex.y, vertex.z );
  102. }
  103. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  104. return geometry;
  105. }
  106. function onWindowResize() {
  107. windowHalfY = window.innerHeight / 2;
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function onDocumentMouseMove( event ) {
  113. mouseY = event.clientY - windowHalfY;
  114. }
  115. function onDocumentTouchStart( event ) {
  116. if ( event.touches.length > 1 ) {
  117. event.preventDefault();
  118. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  119. }
  120. }
  121. function onDocumentTouchMove( event ) {
  122. if ( event.touches.length == 1 ) {
  123. event.preventDefault();
  124. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  125. }
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. }
  132. function render() {
  133. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  134. camera.lookAt( scene.position );
  135. renderer.render( scene, camera );
  136. var time = Date.now() * 0.0001;
  137. for ( var i = 0; i < scene.children.length; i ++ ) {
  138. var object = scene.children[ i ];
  139. if ( object.isLine ) {
  140. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  141. if ( i < 5 ) {
  142. var scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  143. object.scale.x = object.scale.y = object.scale.z = scale;
  144. }
  145. }
  146. }
  147. }
  148. </script>
  149. </body>
  150. </html>