webgl_loader_3mf.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. text-align: center;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  36. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  37. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  38. <div>Cube gears file from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/loaders/3MFLoader.js"></script>
  42. <script src="js/WebGL.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/libs/jszip.min.js"></script>
  45. <script>
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var camera, scene, renderer;
  50. init();
  51. function init() {
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. document.body.appendChild( renderer.domElement );
  56. scene = new THREE.Scene();
  57. scene.background = new THREE.Color( 0x333333 );
  58. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  59. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  60. // Z is up for objects intended to be 3D printed.
  61. camera.up.set( 0, 0, 1 );
  62. camera.position.set( - 80, - 90, 150 );
  63. scene.add( camera );
  64. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  65. controls.addEventListener( 'change', render );
  66. controls.minDistance = 50;
  67. controls.maxDistance = 300;
  68. controls.enablePan = false;
  69. controls.target.set( 80, 65, 20 );
  70. controls.update();
  71. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  72. camera.add( pointLight );
  73. var loader = new THREE.ThreeMFLoader();
  74. loader.load( './models/3mf/cube_gears.3mf', function ( object ) {
  75. scene.add( object );
  76. render();
  77. } );
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. render();
  85. }
  86. function render() {
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>