webgl_loader_ctm_materials.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl -
  34. using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a> -
  35. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a> -
  36. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/OrbitControls.js"></script>
  40. <script src="js/loaders/ctm/lzma.js"></script>
  41. <script src="js/loaders/ctm/ctm.js"></script>
  42. <script src="js/loaders/ctm/CTMLoader.js"></script>
  43. <script src="js/WebGL.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var SCREEN_WIDTH = window.innerWidth;
  50. var SCREEN_HEIGHT = window.innerHeight;
  51. var container, stats;
  52. var camera, scene, controls;
  53. var renderer;
  54. var textureCube;
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. // CAMERA
  61. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  62. camera.position.set( 185, 40, 170 );
  63. controls = new THREE.OrbitControls( camera );
  64. controls.maxPolarAngle = Math.PI / 2;
  65. controls.minDistance = 150;
  66. controls.maxDistance = 500;
  67. // SCENE
  68. var r = "textures/cube/pisa/";
  69. var urls = [
  70. r + "px.png", r + "nx.png",
  71. r + "py.png", r + "ny.png",
  72. r + "pz.png", r + "nz.png"
  73. ];
  74. textureCube = new THREE.CubeTextureLoader().load( urls );
  75. scene = new THREE.Scene();
  76. scene.background = textureCube;
  77. // LIGHTS
  78. var light = new THREE.PointLight( 0xffffff, 1 );
  79. light.position.set( 2, 5, 1 );
  80. light.position.multiplyScalar( 30 );
  81. scene.add( light );
  82. var light = new THREE.PointLight( 0xffffff, 0.75 );
  83. light.position.set( - 12, 4.6, 2.4 );
  84. light.position.multiplyScalar( 30 );
  85. scene.add( light );
  86. scene.add( new THREE.AmbientLight( 0x050505 ) );
  87. // RENDERER
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  91. renderer.domElement.style.position = "relative";
  92. container.appendChild( renderer.domElement );
  93. //
  94. renderer.gammaInput = true;
  95. renderer.gammaOutput = true;
  96. // STATS
  97. stats = new Stats();
  98. container.appendChild( stats.dom );
  99. // EVENTS
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. // LOADER
  102. var start = Date.now();
  103. // new way via CTMLoader and separate parts
  104. var position = new THREE.Vector3( - 105, - 78, - 30 );
  105. var scale = new THREE.Vector3( 30, 30, 30 );
  106. var loader = new THREE.CTMLoader();
  107. loader.loadParts( "models/ctm/camaro/camaro.js", function ( geometries, materials ) {
  108. hackMaterials( materials );
  109. for ( var i = 0; i < geometries.length; i ++ ) {
  110. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  111. mesh.position.copy( position );
  112. mesh.scale.copy( scale );
  113. scene.add( mesh );
  114. }
  115. var end = Date.now();
  116. console.log( "load time:", end - start, "ms" );
  117. }, { useWorker: true } );
  118. }
  119. //
  120. function hackMaterials( materials ) {
  121. for ( var i = 0; i < materials.length; i ++ ) {
  122. var m = materials[ i ];
  123. if ( m.name.indexOf( "Body" ) !== - 1 ) {
  124. var mm = new THREE.MeshStandardMaterial();
  125. mm.color.setHex( 0x000000 );
  126. mm.lightMap = m.map;
  127. mm.envMap = textureCube;
  128. mm.metalness = 0.5;
  129. mm.roughness = 0.3;
  130. materials[ i ] = mm;
  131. } else if ( m.name.indexOf( "tire_car" ) !== - 1 ) {
  132. var mm = new THREE.MeshStandardMaterial();
  133. mm.color.setHex( 0x000000 );
  134. mm.lightMap = m.map;
  135. mm.metalness = 0.1;
  136. mm.roughness = 0.9;
  137. materials[ i ] = mm;
  138. } else if ( m.name.indexOf( "mirror" ) !== - 1 ) {
  139. var mm = new THREE.MeshStandardMaterial();
  140. mm.color.setHex( 0x808080 );
  141. mm.lightMap = m.map;
  142. mm.envMap = textureCube;
  143. mm.metalness = 0.9;
  144. mm.roughness = 0.5;
  145. materials[ i ] = mm;
  146. } else if ( m.name.indexOf( "glass" ) !== - 1 ) {
  147. var mm = new THREE.MeshStandardMaterial();
  148. mm.color.copy( m.color );
  149. mm.envMap = textureCube;
  150. mm.metalness = 1;
  151. mm.roughtness = 0.1;
  152. mm.opacity = m.opacity;
  153. mm.transparent = true;
  154. materials[ i ] = mm;
  155. } else if ( m.name.indexOf( "Material.001" ) !== - 1 ) {
  156. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  157. mm.specularMap = m.map;
  158. mm.shininess = 30;
  159. mm.color.setHex( 0x404040 );
  160. mm.metal = true;
  161. materials[ i ] = mm;
  162. }
  163. materials[ i ].side = THREE.DoubleSide;
  164. }
  165. }
  166. //
  167. function onWindowResize() {
  168. SCREEN_WIDTH = window.innerWidth;
  169. SCREEN_HEIGHT = window.innerHeight;
  170. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  171. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  172. camera.updateProjectionMatrix();
  173. }
  174. //
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. stats.update();
  179. }
  180. function render() {
  181. renderer.render( scene, camera );
  182. }
  183. </script>
  184. </body>
  185. </html>