webgl_loader_nrrd.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  45. nrrd format loader test
  46. </div>
  47. <div id="inset"></div>
  48. <script src="../build/three.js"></script>
  49. <script src="js/controls/TrackballControls.js"></script>
  50. <script src="js/Volume.js"></script>
  51. <script src="js/VolumeSlice.js"></script>
  52. <script src="js/loaders/NRRDLoader.js"></script>
  53. <script src="js/loaders/VTKLoader.js"></script>
  54. <script src="js/WebGL.js"></script>
  55. <script src="js/libs/stats.min.js"></script>
  56. <script src="js/libs/gunzip.min.js"></script>
  57. <script src="js/libs/dat.gui.min.js"></script>
  58. <script>
  59. if ( WEBGL.isWebGLAvailable() === false ) {
  60. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  61. }
  62. var container,
  63. stats,
  64. camera,
  65. controls,
  66. scene,
  67. renderer,
  68. container2,
  69. renderer2,
  70. camera2,
  71. axes2,
  72. scene2;
  73. init();
  74. animate();
  75. function init() {
  76. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  77. camera.position.z = 300;
  78. scene = new THREE.Scene();
  79. scene.add( camera );
  80. // light
  81. var dirLight = new THREE.DirectionalLight( 0xffffff );
  82. dirLight.position.set( 200, 200, 1000 ).normalize();
  83. camera.add( dirLight );
  84. camera.add( dirLight.target );
  85. var loader = new THREE.NRRDLoader();
  86. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  87. var geometry,
  88. material,
  89. sliceZ,
  90. sliceY,
  91. sliceX;
  92. //box helper to see the extend of the volume
  93. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  94. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  95. var cube = new THREE.Mesh( geometry, material );
  96. cube.visible = false;
  97. var box = new THREE.BoxHelper( cube );
  98. scene.add( box );
  99. box.applyMatrix( volume.matrix );
  100. scene.add( cube );
  101. //z plane
  102. sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  103. scene.add( sliceZ.mesh );
  104. //y plane
  105. sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  106. scene.add( sliceY.mesh );
  107. //x plane
  108. sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  109. scene.add( sliceX.mesh );
  110. gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () {
  111. sliceX.repaint.call( sliceX );
  112. } );
  113. gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () {
  114. sliceY.repaint.call( sliceY );
  115. } );
  116. gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () {
  117. sliceZ.repaint.call( sliceZ );
  118. } );
  119. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () {
  120. volume.repaintAllSlices();
  121. } );
  122. gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () {
  123. volume.repaintAllSlices();
  124. } );
  125. gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
  126. volume.repaintAllSlices();
  127. } );
  128. gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
  129. volume.repaintAllSlices();
  130. } );
  131. } );
  132. var vtkmaterial = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
  133. var vtkloader = new THREE.VTKLoader();
  134. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  135. geometry.computeVertexNormals();
  136. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  137. scene.add( mesh );
  138. var visibilityControl = {
  139. visible: true
  140. };
  141. gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () {
  142. mesh.visible = visibilityControl.visible;
  143. renderer.render( scene, camera );
  144. } );
  145. } );
  146. // renderer
  147. renderer = new THREE.WebGLRenderer( { alpha: true } );
  148. renderer.setPixelRatio( window.devicePixelRatio );
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. container = document.createElement( 'div' );
  151. document.body.appendChild( container );
  152. container.appendChild( renderer.domElement );
  153. controls = new THREE.TrackballControls( camera, renderer.domElement );
  154. controls.rotateSpeed = 5.0;
  155. controls.zoomSpeed = 5;
  156. controls.panSpeed = 2;
  157. controls.noZoom = false;
  158. controls.noPan = false;
  159. controls.staticMoving = true;
  160. controls.dynamicDampingFactor = 0.3;
  161. stats = new Stats();
  162. container.appendChild( stats.dom );
  163. var gui = new dat.GUI();
  164. setupInset();
  165. window.addEventListener( 'resize', onWindowResize, false );
  166. }
  167. function onWindowResize() {
  168. camera.aspect = window.innerWidth / window.innerHeight;
  169. camera.updateProjectionMatrix();
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. controls.handleResize();
  172. }
  173. function animate() {
  174. requestAnimationFrame( animate );
  175. controls.update();
  176. //copy position of the camera into inset
  177. camera2.position.copy( camera.position );
  178. camera2.position.sub( controls.target );
  179. camera2.position.setLength( 300 );
  180. camera2.lookAt( scene2.position );
  181. renderer.render( scene, camera );
  182. renderer2.render( scene2, camera2 );
  183. stats.update();
  184. }
  185. function setupInset() {
  186. var insetWidth = 150,
  187. insetHeight = 150;
  188. container2 = document.getElementById( 'inset' );
  189. container2.width = insetWidth;
  190. container2.height = insetHeight;
  191. // renderer
  192. renderer2 = new THREE.WebGLRenderer( { alpha: true } );
  193. renderer2.setClearColor( 0x000000, 0 );
  194. renderer2.setSize( insetWidth, insetHeight );
  195. container2.appendChild( renderer2.domElement );
  196. // scene
  197. scene2 = new THREE.Scene();
  198. // camera
  199. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  200. camera2.up = camera.up; // important!
  201. // axes
  202. axes2 = new THREE.AxesHelper( 100 );
  203. scene2.add( axes2 );
  204. }
  205. </script>
  206. </body>
  207. </html>