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webgl_loader_obj.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader test
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/OBJLoader.js"></script>
  33. <script>
  34. var container;
  35. var camera, scene, renderer;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. var object;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  46. camera.position.z = 250;
  47. // scene
  48. scene = new THREE.Scene();
  49. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  50. scene.add( ambientLight );
  51. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  52. camera.add( pointLight );
  53. scene.add( camera );
  54. // manager
  55. function loadModel() {
  56. object.traverse( function ( child ) {
  57. if ( child.isMesh ) child.material.map = texture;
  58. } );
  59. object.position.y = - 95;
  60. scene.add( object );
  61. }
  62. var manager = new THREE.LoadingManager( loadModel );
  63. manager.onProgress = function ( item, loaded, total ) {
  64. console.log( item, loaded, total );
  65. };
  66. // texture
  67. var textureLoader = new THREE.TextureLoader( manager );
  68. var texture = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
  69. // model
  70. function onProgress( xhr ) {
  71. if ( xhr.lengthComputable ) {
  72. var percentComplete = xhr.loaded / xhr.total * 100;
  73. console.log( 'model ' + Math.round( percentComplete, 2 ) + '% downloaded' );
  74. }
  75. }
  76. function onError() {}
  77. var loader = new THREE.OBJLoader( manager );
  78. loader.load( 'models/obj/male02/male02.obj', function ( obj ) {
  79. object = obj;
  80. }, onProgress, onError );
  81. //
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. windowHalfX = window.innerWidth / 2;
  92. windowHalfY = window.innerHeight / 2;
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function onDocumentMouseMove( event ) {
  98. mouseX = ( event.clientX - windowHalfX ) / 2;
  99. mouseY = ( event.clientY - windowHalfY ) / 2;
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. }
  106. function render() {
  107. camera.position.x += ( mouseX - camera.position.x ) * .05;
  108. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  109. camera.lookAt( scene.position );
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>