webgl_loader_sea3d_morph.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>
  29. <br/>
  30. <br/><div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/WebGL.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  51. var container, stats;
  52. var camera, scene, renderer, composer, teapot;
  53. var loader;
  54. // Initialize Three.JS
  55. init();
  56. //
  57. // SEA3D Loader
  58. //
  59. loader = new THREE.SEA3D( {
  60. autoPlay: true, // Auto play animations
  61. scripts: false, // Disable embed scripts
  62. container: scene // Container to add models
  63. } );
  64. loader.onComplete = function () {
  65. // Get the first camera from SEA3D Studio
  66. // use loader.get... to get others objects
  67. var cam = loader.cameras[ 0 ];
  68. camera.position.copy( cam.position );
  69. camera.rotation.copy( cam.rotation );
  70. new THREE.OrbitControls( camera );
  71. // get mesh
  72. teapot = loader.getMesh( "Teapot01" );
  73. // events
  74. window.addEventListener( 'mousemove', onMouseMove, false );
  75. animate();
  76. };
  77. loader.load( './models/sea3d/morph.tjs.sea' );
  78. //
  79. function init() {
  80. scene = new THREE.Scene();
  81. scene.background = new THREE.Color( 0x333333 );
  82. container = document.createElement( 'div' );
  83. document.body.appendChild( container );
  84. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  85. camera.position.set( 1000, - 300, 1000 );
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.appendChild( renderer.domElement );
  90. stats = new Stats();
  91. container.appendChild( stats.dom );
  92. // post-processing
  93. composer = new THREE.EffectComposer( renderer );
  94. var renderPass = new THREE.RenderPass( scene, camera );
  95. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  96. composer.addPass( renderPass );
  97. var vh = 1.4, vl = 1.2;
  98. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  99. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  100. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  101. composer.addPass( colorCorrectionPass );
  102. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  103. vignettePass.uniforms[ "darkness" ].value = 1.0;
  104. composer.addPass( vignettePass );
  105. composer.addPass( copyPass );
  106. copyPass.renderToScreen = true;
  107. // events
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onMouseMove( e ) {
  111. var mouseX = e.clientX,
  112. mouseY = e.clientY;
  113. // change morph weight: 0 at 1
  114. // names from modifier Morph of 3ds Max
  115. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  116. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. composer.setSize( window.innerWidth, window.innerHeight );
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. var clock = new THREE.Clock();
  126. function animate() {
  127. var delta = clock.getDelta();
  128. requestAnimationFrame( animate );
  129. // Update SEA3D Animations
  130. THREE.SEA3D.AnimationHandler.update( delta );
  131. render( delta );
  132. stats.update();
  133. }
  134. function render( dlt ) {
  135. //renderer.render( scene, camera );
  136. composer.render( dlt );
  137. }
  138. </script>
  139. </body>
  140. </html>