webgl_loader_texture_tga.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - TGA texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/controls/OrbitControls.js"></script>
  35. <script src="js/loaders/TGALoader.js"></script>
  36. <script src="js/WebGL.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var camera, scene, renderer, stats;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  49. camera.position.set( 0, 50, 250 );
  50. scene = new THREE.Scene();
  51. //
  52. var loader = new THREE.TGALoader();
  53. var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
  54. // add box 1 - grey8 texture
  55. var texture1 = loader.load( 'textures/crate_grey8.tga' );
  56. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  57. var mesh1 = new THREE.Mesh( geometry, material1 );
  58. mesh1.position.x = - 50;
  59. scene.add( mesh1 );
  60. // add box 2 - tga texture
  61. var texture2 = loader.load( 'textures/crate_color8.tga' );
  62. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  63. var mesh2 = new THREE.Mesh( geometry, material2 );
  64. mesh2.position.x = 50;
  65. scene.add( mesh2 );
  66. //
  67. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
  68. scene.add( ambientLight );
  69. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  70. light.position.set( 1, 1, 1 );
  71. scene.add( light );
  72. //
  73. var controls = new THREE.OrbitControls( camera );
  74. //
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. //
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. stats.update();
  94. }
  95. function render() {
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>