webgl_materials_cubemap_balls_refraction.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [balls]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a { color: #ffffff; }
  26. #webglmessage a { color:#da0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a></div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/WebGL.js"></script>
  33. <script>
  34. if ( WEBGL.isWebGLAvailable() === false ) {
  35. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  36. }
  37. var container;
  38. var camera, scene, renderer;
  39. var spheres = [];
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  50. camera.position.z = 3200;
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.CubeTextureLoader()
  53. .setPath( 'textures/cube/Park3Med/' )
  54. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  55. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  56. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: scene.background, refractionRatio: 0.95 } );
  57. material.envMap.mapping = THREE.CubeRefractionMapping;
  58. for ( var i = 0; i < 500; i ++ ) {
  59. var mesh = new THREE.Mesh( geometry, material );
  60. mesh.position.x = Math.random() * 10000 - 5000;
  61. mesh.position.y = Math.random() * 10000 - 5000;
  62. mesh.position.z = Math.random() * 10000 - 5000;
  63. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  64. scene.add( mesh );
  65. spheres.push( mesh );
  66. }
  67. //
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. //
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. }
  75. function onWindowResize() {
  76. windowHalfX = window.innerWidth / 2;
  77. windowHalfY = window.innerHeight / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function onDocumentMouseMove( event ) {
  83. mouseX = ( event.clientX - windowHalfX ) * 10;
  84. mouseY = ( event.clientY - windowHalfY ) * 10;
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. }
  91. function render() {
  92. var timer = 0.0001 * Date.now();
  93. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  94. var sphere = spheres[ i ];
  95. sphere.position.x = 5000 * Math.cos( timer + i );
  96. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  97. }
  98. camera.position.x += ( mouseX - camera.position.x ) * .05;
  99. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  100. camera.lookAt( scene.position );
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>