webgl_materials_grass.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#030;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/WebGL.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var camera, scene, renderer;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.set( 0, 75, 100 );
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0x003300 );
  34. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  35. var texture = new THREE.CanvasTexture( generateTexture() );
  36. for ( var i = 0; i < 15; i ++ ) {
  37. var material = new THREE.MeshBasicMaterial( {
  38. color: new THREE.Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ),
  39. map: texture,
  40. depthTest: false,
  41. depthWrite: false,
  42. transparent: true
  43. } );
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.y = i * 0.25;
  46. mesh.rotation.x = - Math.PI / 2;
  47. scene.add( mesh );
  48. }
  49. scene.children.reverse();
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. //
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. }
  62. function generateTexture() {
  63. var canvas = document.createElement( 'canvas' );
  64. canvas.width = 512;
  65. canvas.height = 512;
  66. var context = canvas.getContext( '2d' );
  67. for ( var i = 0; i < 20000; i ++ ) {
  68. context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)';
  69. context.beginPath();
  70. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true );
  71. context.fill();
  72. }
  73. context.globalAlpha = 0.075;
  74. context.globalCompositeOperation = 'lighter';
  75. return canvas;
  76. }
  77. //
  78. function animate() {
  79. requestAnimationFrame( animate );
  80. render();
  81. }
  82. function render() {
  83. var time = Date.now() / 6000;
  84. camera.position.x = 80 * Math.cos( time );
  85. camera.position.z = 80 * Math.sin( time );
  86. camera.lookAt( scene.position );
  87. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  88. var mesh = scene.children[ i ];
  89. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  90. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  91. }
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>