webgl_materials_modified.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #webglmessage {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  36. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/OrbitControls.js"></script>
  40. <script src="js/loaders/GLTFLoader.js"></script>
  41. <script src="js/WebGL.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( WEBGL.isWebGLAvailable() === false ) {
  45. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  46. }
  47. var camera, scene, renderer, stats;
  48. var materialShader;
  49. init();
  50. animate();
  51. function init() {
  52. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  53. camera.position.z = 1500;
  54. scene = new THREE.Scene();
  55. var material = new THREE.MeshNormalMaterial();
  56. material.onBeforeCompile = function ( shader ) {
  57. shader.uniforms.time = { value: 0 };
  58. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  59. shader.vertexShader = shader.vertexShader.replace(
  60. '#include <begin_vertex>',
  61. [
  62. 'float theta = sin( time + position.y ) / 2.0;',
  63. 'float c = cos( theta );',
  64. 'float s = sin( theta );',
  65. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  66. 'vec3 transformed = vec3( position ) * m;',
  67. 'vNormal = vNormal * m;'
  68. ].join( '\n' )
  69. );
  70. materialShader = shader;
  71. };
  72. var loader = new THREE.GLTFLoader();
  73. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  74. var mesh = new THREE.Mesh( gltf.scene.children[ 0 ].geometry, material );
  75. mesh.position.y = - 50;
  76. mesh.scale.setScalar( 100 );
  77. scene.add( mesh );
  78. } );
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  84. //
  85. stats = new Stats();
  86. document.body.appendChild( stats.dom );
  87. // EVENTS
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. //
  91. function onWindowResize() {
  92. var width = window.innerWidth;
  93. var height = window.innerHeight;
  94. camera.aspect = width / height;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( width, height );
  97. }
  98. //
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. render();
  102. stats.update();
  103. }
  104. function render() {
  105. if ( materialShader ) {
  106. materialShader.uniforms.time.value = performance.now() / 1000;
  107. }
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>