webgl_materials_standard.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #webglmessage {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/TrackballControls.js"></script>
  41. <script src="js/loaders/OBJLoader.js"></script>
  42. <script src="js/loaders/RGBELoader.js"></script>
  43. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  44. <script src="js/pmrem/PMREMGenerator.js"></script>
  45. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  46. <script src="js/WebGL.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( WEBGL.isWebGLAvailable() === false ) {
  50. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  51. }
  52. var statsEnabled = true;
  53. var container, stats;
  54. var camera, scene, renderer, controls;
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. renderer = new THREE.WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild( renderer.domElement );
  64. renderer.gammaInput = true;
  65. renderer.gammaOutput = true;
  66. renderer.toneMapping = THREE.ReinhardToneMapping;
  67. renderer.toneMappingExposure = 3;
  68. //
  69. scene = new THREE.Scene();
  70. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  71. camera.position.z = 2;
  72. controls = new THREE.TrackballControls( camera, renderer.domElement );
  73. //
  74. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  75. //
  76. new THREE.CubeTextureLoader()
  77. .setPath( 'textures/cube/pisa/' )
  78. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( textureCube ) {
  79. scene.background = textureCube;
  80. } );
  81. //
  82. var material = new THREE.MeshStandardMaterial();
  83. new THREE.OBJLoader()
  84. .setPath( 'models/obj/cerberus/' )
  85. .load( 'Cerberus.obj', function ( group ) {
  86. var loader = new THREE.TextureLoader()
  87. .setPath( 'models/obj/cerberus/' );
  88. material.roughness = 1; // attenuates roughnessMap
  89. material.metalness = 1; // attenuates metalnessMap
  90. material.map = loader.load( 'Cerberus_A.jpg' );
  91. // roughness is in G channel, metalness is in B channel
  92. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  93. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  94. material.map.wrapS = THREE.RepeatWrapping;
  95. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  96. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  97. material.normalMap.wrapS = THREE.RepeatWrapping;
  98. group.traverse( function ( child ) {
  99. if ( child instanceof THREE.Mesh ) {
  100. child.material = material;
  101. }
  102. } );
  103. group.position.x = - 0.45;
  104. group.rotation.y = - Math.PI / 2;
  105. scene.add( group );
  106. } );
  107. var genCubeUrls = function ( prefix, postfix ) {
  108. return [
  109. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  110. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  111. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  112. ];
  113. };
  114. var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
  115. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
  116. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  117. pmremGenerator.update( renderer );
  118. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  119. pmremCubeUVPacker.update( renderer );
  120. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  121. material.envMap = hdrCubeRenderTarget.texture;
  122. material.needsUpdate = true; // is this needed?
  123. hdrCubeMap.dispose();
  124. pmremGenerator.dispose();
  125. pmremCubeUVPacker.dispose();
  126. } );
  127. //
  128. if ( statsEnabled ) {
  129. stats = new Stats();
  130. container.appendChild( stats.dom );
  131. }
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. //
  135. function onWindowResize() {
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. controls.update();
  144. renderer.render( scene, camera );
  145. if ( statsEnabled ) stats.update();
  146. }
  147. </script>
  148. </body>
  149. </html>