webgl_trails.html 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trails</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mouseX = 0, mouseY = 0;
  24. var windowHalfX = window.innerWidth / 2;
  25. var windowHalfY = window.innerHeight / 2;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  32. camera.position.set( 0, 0, 1000 );
  33. scene = new THREE.Scene();
  34. var colorArray = [ new THREE.Color( 0xff0080 ), new THREE.Color( 0xffffff ), new THREE.Color( 0x8000ff ) ];
  35. var positions = [];
  36. var colors = [];
  37. for ( var i = 0; i < 100; i ++ ) {
  38. positions.push( 4000 * ( Math.random() - 0.5 ), 4000 * ( Math.random() - 0.5 ), 4000 * ( Math.random() - 0.5 ) );
  39. var clr = colorArray[ Math.floor( Math.random() * colorArray.length ) ];
  40. colors.push( clr.r, clr.g, clr.b );
  41. }
  42. var geometry = new THREE.BufferGeometry();
  43. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  44. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  45. var material = new THREE.PointsMaterial( { size: 4, vertexColors: THREE.VertexColors, depthTest: false, sizeAttenuation: false } );
  46. var mesh = new THREE.Points( geometry, material );
  47. scene.add( mesh );
  48. renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.autoClearColor = false;
  52. container.appendChild( renderer.domElement );
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. //
  56. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. }
  59. function onWindowResize() {
  60. windowHalfX = window.innerWidth / 2;
  61. windowHalfY = window.innerHeight / 2;
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function onDocumentMouseMove( event ) {
  67. mouseX = ( event.clientX - windowHalfX ) * 10;
  68. mouseY = ( event.clientY - windowHalfY ) * 10;
  69. }
  70. //
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. render();
  74. stats.update();
  75. }
  76. function render() {
  77. camera.position.x += ( mouseX - camera.position.x ) * .05;
  78. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  79. camera.lookAt( scene.position );
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>