webvr_dragging.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-09-11 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-09-11" content="AqhFUYKxq/d+E8CDT0fuYRCg8TvlTP52x0Jv7I9t27sLhR30LmcahBRfSwzP89ukjs2+ia99VrrLoRyaFAwJVA0AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzNjYyNDAwMH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2018-12-02 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2018-12-02" content="Ah46myef4Ax/+fcLtkeotXmIqnvun4lg4bYbHVttuJvbsWiE4oacrvroId7hbCEb4/byxFHIO6+uwq4pwr6RfQkAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Mzc1ODIyNn0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-12-02 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-12-02" content="AqI9LIanbGxr/HoTOsYCUNxG82Vy94NZbjhv83R+bF+5NX2jiZOaf7ny+mFoTUP5wrWpYlPjQ6+HeVas9f1lRwYAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQzNzU4MjI2fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #f00;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/WebVR.js"></script>
  29. <script>
  30. var container;
  31. var camera, scene, renderer;
  32. var controller1, controller2;
  33. var raycaster, intersected = [];
  34. var tempMatrix = new THREE.Matrix4();
  35. var group;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging';
  47. container.appendChild( info );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x808080 );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  51. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  52. var material = new THREE.MeshStandardMaterial( {
  53. color: 0xeeeeee,
  54. roughness: 1.0,
  55. metalness: 0.0
  56. } );
  57. var floor = new THREE.Mesh( geometry, material );
  58. floor.rotation.x = - Math.PI / 2;
  59. floor.receiveShadow = true;
  60. scene.add( floor );
  61. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  62. var light = new THREE.DirectionalLight( 0xffffff );
  63. light.position.set( 0, 6, 0 );
  64. light.castShadow = true;
  65. light.shadow.camera.top = 2;
  66. light.shadow.camera.bottom = - 2;
  67. light.shadow.camera.right = 2;
  68. light.shadow.camera.left = - 2;
  69. light.shadow.mapSize.set( 4096, 4096 );
  70. scene.add( light );
  71. group = new THREE.Group();
  72. scene.add( group );
  73. var geometries = [
  74. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  75. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  76. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  77. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  78. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  79. ];
  80. for ( var i = 0; i < 50; i ++ ) {
  81. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  82. var material = new THREE.MeshStandardMaterial( {
  83. color: Math.random() * 0xffffff,
  84. roughness: 0.7,
  85. metalness: 0.0
  86. } );
  87. var object = new THREE.Mesh( geometry, material );
  88. object.position.x = Math.random() * 4 - 2;
  89. object.position.y = Math.random() * 2;
  90. object.position.z = Math.random() * 4 - 2;
  91. object.rotation.x = Math.random() * 2 * Math.PI;
  92. object.rotation.y = Math.random() * 2 * Math.PI;
  93. object.rotation.z = Math.random() * 2 * Math.PI;
  94. object.scale.setScalar( Math.random() + 0.5 );
  95. object.castShadow = true;
  96. object.receiveShadow = true;
  97. group.add( object );
  98. }
  99. //
  100. renderer = new THREE.WebGLRenderer( { antialias: true } );
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.gammaInput = true;
  104. renderer.gammaOutput = true;
  105. renderer.shadowMap.enabled = true;
  106. renderer.vr.enabled = true;
  107. container.appendChild( renderer.domElement );
  108. document.body.appendChild( WEBVR.createButton( renderer ) );
  109. // controllers
  110. controller1 = renderer.vr.getController( 0 );
  111. controller1.addEventListener( 'selectstart', onSelectStart );
  112. controller1.addEventListener( 'selectend', onSelectEnd );
  113. scene.add( controller1 );
  114. controller2 = renderer.vr.getController( 1 );
  115. controller2.addEventListener( 'selectstart', onSelectStart );
  116. controller2.addEventListener( 'selectend', onSelectEnd );
  117. scene.add( controller2 );
  118. //
  119. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  120. var line = new THREE.Line( geometry );
  121. line.name = 'line';
  122. line.scale.z = 5;
  123. controller1.add( line.clone() );
  124. controller2.add( line.clone() );
  125. raycaster = new THREE.Raycaster();
  126. //
  127. window.addEventListener( 'resize', onWindowResize, false );
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function onSelectStart( event ) {
  135. var controller = event.target;
  136. var intersections = getIntersections( controller );
  137. if ( intersections.length > 0 ) {
  138. var intersection = intersections[ 0 ];
  139. tempMatrix.getInverse( controller.matrixWorld );
  140. var object = intersection.object;
  141. object.matrix.premultiply( tempMatrix );
  142. object.matrix.decompose( object.position, object.quaternion, object.scale );
  143. object.material.emissive.b = 1;
  144. controller.add( object );
  145. controller.userData.selected = object;
  146. }
  147. }
  148. function onSelectEnd( event ) {
  149. var controller = event.target;
  150. if ( controller.userData.selected !== undefined ) {
  151. var object = controller.userData.selected;
  152. object.matrix.premultiply( controller.matrixWorld );
  153. object.matrix.decompose( object.position, object.quaternion, object.scale );
  154. object.material.emissive.b = 0;
  155. group.add( object );
  156. controller.userData.selected = undefined;
  157. }
  158. }
  159. function getIntersections( controller ) {
  160. tempMatrix.identity().extractRotation( controller.matrixWorld );
  161. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  162. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  163. return raycaster.intersectObjects( group.children );
  164. }
  165. function intersectObjects( controller ) {
  166. // Do not highlight when already selected
  167. if ( controller.userData.selected !== undefined ) return;
  168. var line = controller.getObjectByName( 'line' );
  169. var intersections = getIntersections( controller );
  170. if ( intersections.length > 0 ) {
  171. var intersection = intersections[ 0 ];
  172. var object = intersection.object;
  173. object.material.emissive.r = 1;
  174. intersected.push( object );
  175. line.scale.z = intersection.distance;
  176. } else {
  177. line.scale.z = 5;
  178. }
  179. }
  180. function cleanIntersected() {
  181. while ( intersected.length ) {
  182. var object = intersected.pop();
  183. object.material.emissive.r = 0;
  184. }
  185. }
  186. //
  187. function animate() {
  188. renderer.setAnimationLoop( render );
  189. }
  190. function render() {
  191. cleanIntersected();
  192. intersectObjects( controller1 );
  193. intersectObjects( controller2 );
  194. renderer.render( scene, camera );
  195. }
  196. </script>
  197. </body>
  198. </html>