Lensflare.html 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Mesh] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. Creates a simulated lens flare that tracks a light.<br /><br />
  15. </p>
  16. <h2>Example</h2>
  17. <p>
  18. [example:webgl_lensflares lensflares]
  19. <code>
  20. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  21. var textureLoader = new THREE.TextureLoader();
  22. var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
  23. var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
  24. var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
  25. var lensflare = new THREE.Lensflare();
  26. lensflare.addElement( new THREE.LensflareElement( textureFlare0, 512, 0 ) );
  27. lensflare.addElement( new THREE.LensflareElement( textureFlare1, 512, 0 ) );
  28. lensflare.addElement( new THREE.LensflareElement( textureFlare2, 60, 0.6 ) );
  29. light.add( lensflare );
  30. </code>
  31. </p>
  32. <h2>Constructor</h2>
  33. <h3>LensflareElement( [param:Texture texture], [param:Float size], [param:Float distance], [param:Color color], [param:Materials blending] )</h3>
  34. <p>
  35. [page:Texture texture] - THREE.Texture to use for the flare. <br />
  36. [page:Float size] - (optional) size in pixels <br />
  37. [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
  38. [page:Color color] - (optional) the [page:Color] of the lens flare<br />
  39. [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending
  40. </p>
  41. <h2>Properties</h2>
  42. <p>See the base [page:Mesh] class for common properties.</p>
  43. <h3>[property:Boolean isLensflare]</h3>
  44. <p>
  45. Used to check whether this or derived classes are lensflares. Default is *true*.<br /><br />
  46. You should not change this, as it used internally for optimisation.
  47. </p>
  48. <h2>Source</h2>
  49. [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js examples/js/objects/Lensflare.js]
  50. </body>
  51. </html>