webgl_geometry_hierarchy2.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, stats, root;
  22. var mouseX = 0, mouseY = 0;
  23. var windowHalfX = window.innerWidth / 2;
  24. var windowHalfY = window.innerHeight / 2;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
  29. camera.position.z = 500;
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0xffffff );
  32. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  33. var material = new THREE.MeshNormalMaterial();
  34. root = new THREE.Mesh( geometry, material );
  35. root.position.x = 1000;
  36. scene.add( root );
  37. var amount = 200, object, parent = root;
  38. for ( var i = 0; i < amount; i ++ ) {
  39. object = new THREE.Mesh( geometry, material );
  40. object.position.x = 100;
  41. parent.add( object );
  42. parent = object;
  43. }
  44. parent = root;
  45. for ( var i = 0; i < amount; i ++ ) {
  46. object = new THREE.Mesh( geometry, material );
  47. object.position.x = - 100;
  48. parent.add( object );
  49. parent = object;
  50. }
  51. parent = root;
  52. for ( var i = 0; i < amount; i ++ ) {
  53. object = new THREE.Mesh( geometry, material );
  54. object.position.y = - 100;
  55. parent.add( object );
  56. parent = object;
  57. }
  58. parent = root;
  59. for ( var i = 0; i < amount; i ++ ) {
  60. object = new THREE.Mesh( geometry, material );
  61. object.position.y = 100;
  62. parent.add( object );
  63. parent = object;
  64. }
  65. parent = root;
  66. for ( var i = 0; i < amount; i ++ ) {
  67. object = new THREE.Mesh( geometry, material );
  68. object.position.z = - 100;
  69. parent.add( object );
  70. parent = object;
  71. }
  72. parent = root;
  73. for ( var i = 0; i < amount; i ++ ) {
  74. object = new THREE.Mesh( geometry, material );
  75. object.position.z = 100;
  76. parent.add( object );
  77. parent = object;
  78. }
  79. //
  80. renderer = new THREE.WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. document.body.appendChild( renderer.domElement );
  84. //
  85. stats = new Stats();
  86. document.body.appendChild( stats.dom );
  87. //
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. windowHalfX = window.innerWidth / 2;
  94. windowHalfY = window.innerHeight / 2;
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function onDocumentMouseMove( event ) {
  100. mouseX = ( event.clientX - windowHalfX ) * 10;
  101. mouseY = ( event.clientY - windowHalfY ) * 10;
  102. }
  103. //
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. stats.update();
  108. }
  109. function render() {
  110. var time = Date.now() * 0.001;
  111. var rx = Math.sin( time * 0.7 ) * 0.2;
  112. var ry = Math.sin( time * 0.3 ) * 0.1;
  113. var rz = Math.sin( time * 0.2 ) * 0.1;
  114. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  115. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  116. camera.lookAt( scene.position );
  117. root.traverse( function ( object ) {
  118. object.rotation.x = rx;
  119. object.rotation.y = ry;
  120. object.rotation.z = rz;
  121. } );
  122. renderer.render( scene, camera );
  123. }
  124. </script>
  125. </body>
  126. </html>