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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - layers</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 0; /* to not conflict with dat.gui */
- display:block;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl layers
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src='js/libs/dat.gui.min.js'></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var radius = 100, theta = 0;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.layers.enable( 0 ); // enabled by default
- camera.layers.enable( 1 );
- camera.layers.enable( 2 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xf0f0f0 );
- var light = new THREE.PointLight( 0xffffff, 1 );
- light.layers.enable( 0 );
- light.layers.enable( 1 );
- light.layers.enable( 2 );
- scene.add( camera );
- camera.add( light );
- var colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
- var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
- var layer;
- for ( var i = 0; i < 300; i ++ ) {
- layer = ( i % 3 );
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: colors[ layer ] } ) );
- object.position.x = Math.random() * 800 - 400;
- object.position.y = Math.random() * 800 - 400;
- object.position.z = Math.random() * 800 - 400;
- object.rotation.x = Math.random() * 2 * Math.PI;
- object.rotation.y = Math.random() * 2 * Math.PI;
- object.rotation.z = Math.random() * 2 * Math.PI;
- object.scale.x = Math.random() + 0.5;
- object.scale.y = Math.random() + 0.5;
- object.scale.z = Math.random() + 0.5;
- object.layers.set( layer );
- scene.add( object );
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- var layers = { red: true, green: true, blue: true };
- //
- // Init gui
- var gui = new dat.GUI();
- gui.add( layers, 'red' ).onChange( function () {
- camera.layers.toggle( 0 );
- } );
- gui.add( layers, 'green' ).onChange( function () {
- camera.layers.toggle( 1 );
- } );
- gui.add( layers, 'blue' ).onChange( function () {
- camera.layers.toggle( 2 );
- } );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- theta += 0.1;
- camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
- camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
- camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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