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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - 3DS loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/TrackballControls.js"></script>
- <script src="js/loaders/TDSLoader.js"></script>
- <script>
- var container, controls;
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
- camera.position.z = 2;
- controls = new THREE.TrackballControls( camera );
- scene = new THREE.Scene();
- scene.add( new THREE.HemisphereLight() );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.set( 0, 0, 2 );
- scene.add( directionalLight );
- //3ds files dont store normal maps
- var loader = new THREE.TextureLoader();
- var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
- var loader = new THREE.TDSLoader( );
- loader.setResourcePath( 'models/3ds/portalgun/textures/' );
- loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
- object.traverse( function ( child ) {
- if ( child instanceof THREE.Mesh ) {
- child.material.normalMap = normal;
- }
- } );
- scene.add( object );
- } );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', resize, false );
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- renderer.render( scene, camera );
- requestAnimationFrame( animate );
- }
- </script>
- </body>
- </html>
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