webgl_loader_gltf.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  33. Battle Damaged Sci-fi Helmet by
  34. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/GLTFLoader.js"></script>
  39. <script src="js/WebGL.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script>
  42. if ( WEBGL.isWebGLAvailable() === false ) {
  43. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  44. }
  45. var container, stats, controls;
  46. var camera, scene, renderer, light;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  53. camera.position.set( - 1.8, 0.9, 2.7 );
  54. controls = new THREE.OrbitControls( camera );
  55. controls.target.set( 0, - 0.2, - 0.2 );
  56. controls.update();
  57. var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
  58. var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
  59. var background = loader.load( urls );
  60. scene = new THREE.Scene();
  61. scene.background = background;
  62. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  63. light.position.set( 0, 1, 0 );
  64. scene.add( light );
  65. // model
  66. var loader = new THREE.GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  67. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  68. gltf.scene.traverse( function ( child ) {
  69. if ( child.isMesh ) {
  70. child.material.envMap = background;
  71. }
  72. } );
  73. scene.add( gltf.scene );
  74. }, undefined, function ( e ) {
  75. console.error( e );
  76. } );
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.gammaOutput = true;
  81. container.appendChild( renderer.domElement );
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. // stats
  84. stats = new Stats();
  85. container.appendChild( stats.dom );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. //
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. renderer.render( scene, camera );
  96. stats.update();
  97. }
  98. </script>
  99. </body>
  100. </html>