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webgl_loader_gltf_extensions.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - extensions</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #808080;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #container {
  24. position: absolute;
  25. top: 0px;
  26. width:100%;
  27. height:100%;
  28. z-index: -1;
  29. }
  30. #info a, .button {
  31. color: #f00;
  32. font-weight: bold;
  33. text-decoration: underline;
  34. cursor: pointer
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  41. <a href="https://github.com/KhronosGroup/glTF" target="_blank" rel="noopener">glTF</a> 2.0 loader<br />
  42. <div id="description"></div>
  43. </div>
  44. <div id="container"></div>
  45. <script src="../build/three.js"></script>
  46. <script src="js/libs/dat.gui.min.js"></script>
  47. <script src="js/controls/OrbitControls.js"></script>
  48. <script src="js/loaders/DRACOLoader.js"></script>
  49. <script src="js/loaders/DDSLoader.js"></script>
  50. <script src="js/loaders/GLTFLoader.js"></script>
  51. <script>
  52. var orbitControls;
  53. var container, camera, scene, renderer, loader;
  54. var gltf, envMap, mixer, gui, extensionControls;
  55. var clock = new THREE.Clock();
  56. var scenes = {
  57. Boombox: {
  58. name: 'BoomBox (PBR)',
  59. url: './models/gltf/BoomBox/%s/BoomBox.gltf',
  60. author: 'Microsoft',
  61. authorURL: 'https://www.microsoft.com/',
  62. cameraPos: new THREE.Vector3( 0.02, 0.01, 0.03 ),
  63. objectRotation: new THREE.Euler( 0, Math.PI, 0 ),
  64. addLights: true,
  65. extensions: [ 'glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-dds' ],
  66. addEnvMap: true
  67. },
  68. 'Bot Skinned': {
  69. name: 'Bot Skinned',
  70. url: './models/gltf/BotSkinned/%s/Bot_Skinned.gltf',
  71. author: 'MozillaVR',
  72. authorURL: 'https://vr.mozilla.org/',
  73. cameraPos: new THREE.Vector3( 0.5, 2, 2 ),
  74. center: new THREE.Vector3( 0, 1.2, 0 ),
  75. objectRotation: new THREE.Euler( 0, 0, 0 ),
  76. addLights: true,
  77. addGround: true,
  78. shadows: true,
  79. extensions: [ 'glTF-MaterialsUnlit' ]
  80. },
  81. MetalRoughSpheres: {
  82. name: 'MetalRoughSpheres (PBR)',
  83. url: './models/gltf/MetalRoughSpheres/%s/MetalRoughSpheres.gltf',
  84. author: '@emackey',
  85. authorURL: 'https://twitter.com/emackey',
  86. cameraPos: new THREE.Vector3( 2, 1, 15 ),
  87. objectRotation: new THREE.Euler( 0, 0, 0 ),
  88. addLights: true,
  89. extensions: [ 'glTF', 'glTF-Embedded' ],
  90. addEnvMap: true
  91. },
  92. Duck: {
  93. name: 'Duck',
  94. url: './models/gltf/Duck/%s/Duck.gltf',
  95. author: 'Sony',
  96. authorURL: 'https://www.playstation.com/en-us/corporate/about/',
  97. cameraPos: new THREE.Vector3( 0, 3, 5 ),
  98. addLights: true,
  99. addGround: true,
  100. shadows: true,
  101. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-Draco' ]
  102. },
  103. Monster: {
  104. name: 'Monster',
  105. url: './models/gltf/Monster/%s/Monster.gltf',
  106. author: '3drt.com',
  107. authorURL: 'http://www.3drt.com/downloads.htm',
  108. cameraPos: new THREE.Vector3( 3, 1, 7 ),
  109. objectScale: new THREE.Vector3( 0.04, 0.04, 0.04 ),
  110. objectPosition: new THREE.Vector3( 0.2, 0.1, 0 ),
  111. objectRotation: new THREE.Euler( 0, - 3 * Math.PI / 4, 0 ),
  112. animationTime: 3,
  113. addLights: true,
  114. shadows: true,
  115. addGround: true,
  116. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco', 'glTF-lights' ]
  117. },
  118. 'Cesium Man': {
  119. name: 'Cesium Man',
  120. url: './models/gltf/CesiumMan/%s/CesiumMan.gltf',
  121. author: 'Cesium',
  122. authorURL: 'https://cesiumjs.org/',
  123. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  124. objectRotation: new THREE.Euler( 0, 0, 0 ),
  125. addLights: true,
  126. addGround: true,
  127. shadows: true,
  128. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  129. },
  130. 'Cesium Milk Truck': {
  131. name: 'Cesium Milk Truck',
  132. url: './models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf',
  133. author: 'Cesium',
  134. authorURL: 'https://cesiumjs.org/',
  135. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  136. addLights: true,
  137. addGround: true,
  138. shadows: true,
  139. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  140. },
  141. 'Outlined Box': {
  142. name: 'Outlined Box',
  143. url: './models/gltf/OutlinedBox/OutlinedBox.gltf',
  144. author: '@twittmann',
  145. authorURL: 'https://github.com/twittmann',
  146. cameraPos: new THREE.Vector3( 0, 5, 15 ),
  147. objectScale: new THREE.Vector3( 0.01, 0.01, 0.01 ),
  148. objectRotation: new THREE.Euler( 0, 90, 0 ),
  149. addLights: true,
  150. shadows: true,
  151. extensions: [ 'glTF' ]
  152. },
  153. };
  154. var state = {
  155. scene: Object.keys( scenes )[ 0 ],
  156. extension: scenes[ Object.keys( scenes )[ 0 ] ].extensions[ 0 ],
  157. playAnimation: true
  158. };
  159. function onload() {
  160. window.addEventListener( 'resize', onWindowResize, false );
  161. buildGUI();
  162. initScene( scenes[ state.scene ] );
  163. animate();
  164. }
  165. function initScene( sceneInfo ) {
  166. container = document.getElementById( 'container' );
  167. var descriptionEl = document.getElementById( 'description' );
  168. if ( sceneInfo.author && sceneInfo.authorURL ) {
  169. descriptionEl.innerHTML = sceneInfo.name + ' by <a href="' + sceneInfo.authorURL + '" target="_blank" rel="noopener">' + sceneInfo.author + '</a>';
  170. }
  171. scene = new THREE.Scene();
  172. scene.background = new THREE.Color( 0x222222 );
  173. camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.001, 1000 );
  174. scene.add( camera );
  175. var spot1;
  176. if ( sceneInfo.addLights ) {
  177. var ambient = new THREE.AmbientLight( 0x222222 );
  178. scene.add( ambient );
  179. var directionalLight = new THREE.DirectionalLight( 0xdddddd, 4 );
  180. directionalLight.position.set( 0, 0, 1 ).normalize();
  181. scene.add( directionalLight );
  182. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  183. spot1.position.set( 5, 10, 5 );
  184. spot1.angle = 0.50;
  185. spot1.penumbra = 0.75;
  186. spot1.intensity = 100;
  187. spot1.decay = 2;
  188. if ( sceneInfo.shadows ) {
  189. spot1.castShadow = true;
  190. spot1.shadow.bias = 0.0001;
  191. spot1.shadow.mapSize.width = 2048;
  192. spot1.shadow.mapSize.height = 2048;
  193. }
  194. scene.add( spot1 );
  195. }
  196. // RENDERER
  197. // TODO: Reuse existing WebGLRenderer, GLTFLoaders, and so on
  198. renderer = new THREE.WebGLRenderer( { antialias: true } );
  199. renderer.setPixelRatio( window.devicePixelRatio );
  200. renderer.setSize( window.innerWidth, window.innerHeight );
  201. renderer.gammaOutput = true;
  202. renderer.physicallyCorrectLights = true;
  203. if ( sceneInfo.shadows ) {
  204. renderer.shadowMap.enabled = true;
  205. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  206. }
  207. container.appendChild( renderer.domElement );
  208. orbitControls = new THREE.OrbitControls( camera, renderer.domElement );
  209. if ( sceneInfo.addGround ) {
  210. var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xFFFFFF } );
  211. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 512, 512 ), groundMaterial );
  212. ground.receiveShadow = !! sceneInfo.shadows;
  213. if ( sceneInfo.groundPos ) {
  214. ground.position.copy( sceneInfo.groundPos );
  215. } else {
  216. ground.position.z = - 70;
  217. }
  218. ground.rotation.x = - Math.PI / 2;
  219. scene.add( ground );
  220. }
  221. loader = new THREE.GLTFLoader();
  222. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  223. loader.setDRACOLoader( new THREE.DRACOLoader() );
  224. var url = sceneInfo.url.replace( /%s/g, state.extension );
  225. if ( state.extension === 'glTF-Binary' ) {
  226. url = url.replace( '.gltf', '.glb' );
  227. }
  228. var loadStartTime = performance.now();
  229. loader.load( url, function ( data ) {
  230. gltf = data;
  231. var object = gltf.scene;
  232. console.info( 'Load time: ' + ( performance.now() - loadStartTime ).toFixed( 2 ) + ' ms.' );
  233. if ( sceneInfo.cameraPos ) {
  234. camera.position.copy( sceneInfo.cameraPos );
  235. }
  236. if ( sceneInfo.center ) {
  237. orbitControls.target.copy( sceneInfo.center );
  238. }
  239. if ( sceneInfo.objectPosition ) {
  240. object.position.copy( sceneInfo.objectPosition );
  241. if ( spot1 ) {
  242. spot1.target.position.copy( sceneInfo.objectPosition );
  243. }
  244. }
  245. if ( sceneInfo.objectRotation ) {
  246. object.rotation.copy( sceneInfo.objectRotation );
  247. }
  248. if ( sceneInfo.objectScale ) {
  249. object.scale.copy( sceneInfo.objectScale );
  250. }
  251. if ( sceneInfo.addEnvMap ) {
  252. if ( ! envMap ) envMap = getEnvMap();
  253. object.traverse( function ( node ) {
  254. if ( node.material && ( node.material.isMeshStandardMaterial ||
  255. ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
  256. node.material.envMap = envMap;
  257. node.material.needsUpdate = true;
  258. }
  259. } );
  260. scene.background = envMap;
  261. }
  262. object.traverse( function ( node ) {
  263. if ( node.isMesh || node.isLight ) node.castShadow = true;
  264. } );
  265. var animations = gltf.animations;
  266. if ( animations && animations.length ) {
  267. mixer = new THREE.AnimationMixer( object );
  268. for ( var i = 0; i < animations.length; i ++ ) {
  269. var animation = animations[ i ];
  270. // There's .3333 seconds junk at the tail of the Monster animation that
  271. // keeps it from looping cleanly. Clip it at 3 seconds
  272. if ( sceneInfo.animationTime ) {
  273. animation.duration = sceneInfo.animationTime;
  274. }
  275. var action = mixer.clipAction( animation );
  276. if ( state.playAnimation ) action.play();
  277. }
  278. }
  279. scene.add( object );
  280. onWindowResize();
  281. }, undefined, function ( error ) {
  282. console.error( error );
  283. } );
  284. }
  285. function onWindowResize() {
  286. camera.aspect = container.offsetWidth / container.offsetHeight;
  287. camera.updateProjectionMatrix();
  288. renderer.setSize( window.innerWidth, window.innerHeight );
  289. }
  290. function animate() {
  291. requestAnimationFrame( animate );
  292. if ( mixer ) mixer.update( clock.getDelta() );
  293. orbitControls.update();
  294. render();
  295. }
  296. function render() {
  297. renderer.render( scene, camera );
  298. }
  299. function getEnvMap() {
  300. var path = 'textures/cube/Park2/';
  301. var format = '.jpg';
  302. var urls = [
  303. path + 'posx' + format, path + 'negx' + format,
  304. path + 'posy' + format, path + 'negy' + format,
  305. path + 'posz' + format, path + 'negz' + format
  306. ];
  307. envMap = new THREE.CubeTextureLoader().load( urls );
  308. envMap.format = THREE.RGBFormat;
  309. return envMap;
  310. }
  311. function buildGUI() {
  312. gui = new dat.GUI( { width: 330 } );
  313. gui.domElement.parentElement.style.zIndex = 101;
  314. var sceneCtrl = gui.add( state, 'scene', Object.keys( scenes ) );
  315. sceneCtrl.onChange( reload );
  316. var animCtrl = gui.add( state, 'playAnimation' );
  317. animCtrl.onChange( toggleAnimations );
  318. updateGUI();
  319. }
  320. function updateGUI() {
  321. if ( extensionControls ) extensionControls.remove();
  322. var sceneInfo = scenes[ state.scene ];
  323. if ( sceneInfo.extensions.indexOf( state.extension ) === - 1 ) {
  324. state.extension = sceneInfo.extensions[ 0 ];
  325. }
  326. extensionControls = gui.add( state, 'extension', sceneInfo.extensions );
  327. extensionControls.onChange( reload );
  328. }
  329. function toggleAnimations() {
  330. for ( var i = 0; i < gltf.animations.length; i ++ ) {
  331. var clip = gltf.animations[ i ];
  332. var action = mixer.existingAction( clip );
  333. state.playAnimation ? action.play() : action.stop();
  334. }
  335. }
  336. function reload() {
  337. if ( container && renderer ) {
  338. container.removeChild( renderer.domElement );
  339. }
  340. if ( loader && mixer ) mixer.stopAllAction();
  341. updateGUI();
  342. initScene( scenes[ state.scene ] );
  343. }
  344. onload();
  345. </script>
  346. </body>
  347. </html>