webgl_loader_mmd.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/animation/MMDAnimationHelper.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/libs/dat.gui.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var mesh, camera, scene, renderer, effect;
  49. var helper, ikHelper, physicsHelper;
  50. var clock = new THREE.Clock();
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.z = 30;
  58. // scene
  59. scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 0xffffff );
  61. var gridHelper = new THREE.PolarGridHelper( 30, 10 );
  62. gridHelper.position.y = - 10;
  63. scene.add( gridHelper );
  64. var ambient = new THREE.AmbientLight( 0x666666 );
  65. scene.add( ambient );
  66. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  67. directionalLight.position.set( - 1, 1, 1 ).normalize();
  68. scene.add( directionalLight );
  69. //
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. effect = new THREE.OutlineEffect( renderer );
  75. // STATS
  76. stats = new Stats();
  77. container.appendChild( stats.dom );
  78. // model
  79. function onProgress( xhr ) {
  80. if ( xhr.lengthComputable ) {
  81. var percentComplete = xhr.loaded / xhr.total * 100;
  82. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  83. }
  84. }
  85. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  86. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  87. helper = new THREE.MMDAnimationHelper( {
  88. afterglow: 2.0
  89. } );
  90. var loader = new THREE.MMDLoader();
  91. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  92. mesh = mmd.mesh;
  93. mesh.position.y = - 10;
  94. scene.add( mesh );
  95. helper.add( mesh, {
  96. animation: mmd.animation,
  97. physics: true
  98. } );
  99. ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
  100. ikHelper.visible = false;
  101. scene.add( ikHelper );
  102. physicsHelper = helper.objects.get( mesh ).physics.createHelper();
  103. physicsHelper.visible = false;
  104. scene.add( physicsHelper );
  105. initGui();
  106. }, onProgress, null );
  107. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. var phongMaterials;
  110. var originalMaterials;
  111. function makePhongMaterials( materials ) {
  112. var array = [];
  113. for ( var i = 0, il = materials.length; i < il; i ++ ) {
  114. var m = new THREE.MeshPhongMaterial();
  115. m.copy( materials[ i ] );
  116. m.needsUpdate = true;
  117. array.push( m );
  118. }
  119. phongMaterials = array;
  120. }
  121. function initGui() {
  122. var api = {
  123. 'animation': true,
  124. 'gradient mapping': true,
  125. 'ik': true,
  126. 'outline': true,
  127. 'physics': true,
  128. 'show IK bones': false,
  129. 'show rigid bodies': false
  130. };
  131. var gui = new dat.GUI();
  132. gui.add( api, 'animation' ).onChange( function () {
  133. helper.enable( 'animation', api[ 'animation' ] );
  134. } );
  135. gui.add( api, 'gradient mapping' ).onChange( function () {
  136. if ( originalMaterials === undefined ) originalMaterials = mesh.material;
  137. if ( phongMaterials === undefined ) makePhongMaterials( mesh.material );
  138. if ( api[ 'gradient mapping' ] ) {
  139. mesh.material = originalMaterials;
  140. } else {
  141. mesh.material = phongMaterials;
  142. }
  143. } );
  144. gui.add( api, 'ik' ).onChange( function () {
  145. helper.enable( 'ik', api[ 'ik' ] );
  146. } );
  147. gui.add( api, 'outline' ).onChange( function () {
  148. effect.enabled = api[ 'outline' ];
  149. } );
  150. gui.add( api, 'physics' ).onChange( function () {
  151. helper.enable( 'physics', api[ 'physics' ] );
  152. } );
  153. gui.add( api, 'show IK bones' ).onChange( function () {
  154. ikHelper.visible = api[ 'show IK bones' ];
  155. } );
  156. gui.add( api, 'show rigid bodies' ).onChange( function () {
  157. if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
  158. } );
  159. }
  160. }
  161. function onWindowResize() {
  162. camera.aspect = window.innerWidth / window.innerHeight;
  163. camera.updateProjectionMatrix();
  164. effect.setSize( window.innerWidth, window.innerHeight );
  165. }
  166. //
  167. function animate() {
  168. requestAnimationFrame( animate );
  169. stats.begin();
  170. render();
  171. stats.end();
  172. }
  173. function render() {
  174. helper.update( clock.getDelta() );
  175. effect.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>