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webgl_loader_nodes.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. a { color: white }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
  31. Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <script type="module">
  38. import './js/nodes/THREE.Nodes.js';
  39. import './js/loaders/NodeMaterialLoader.js';
  40. var container = document.getElementById( 'container' );
  41. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  42. var frame = new THREE.NodeFrame();
  43. var teapot, mesh, cloud;
  44. var controls;
  45. var gui;
  46. var param = { load: 'caustic' };
  47. window.addEventListener( 'load', init );
  48. function init() {
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. container.appendChild( renderer.domElement );
  53. scene = new THREE.Scene();
  54. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.x = 50;
  56. camera.position.z = - 50;
  57. camera.position.y = 30;
  58. camera.target = new THREE.Vector3();
  59. cloud = new THREE.TextureLoader().load( 'textures/lava/cloud.png' );
  60. cloud.wrapS = cloud.wrapT = THREE.RepeatWrapping;
  61. controls = new THREE.OrbitControls( camera, renderer.domElement );
  62. controls.minDistance = 50;
  63. controls.maxDistance = 200;
  64. scene.add( new THREE.AmbientLight( 0x464646 ) );
  65. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  66. light.position.set( 1, 0.75, 0.5 );
  67. scene.add( light );
  68. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  69. light.position.set( - 1, 0.75, - 0.5 );
  70. scene.add( light );
  71. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  72. mesh = new THREE.Mesh( teapot );
  73. scene.add( mesh );
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. updateMaterial();
  76. onWindowResize();
  77. animate();
  78. }
  79. function clearGui() {
  80. if ( gui ) gui.destroy();
  81. gui = new dat.GUI();
  82. gui.add( param, 'load', {
  83. 'caustic': 'caustic',
  84. 'displace': 'displace',
  85. 'wave': 'wave',
  86. 'xray': 'xray'
  87. } ).onFinishChange( function () {
  88. updateMaterial();
  89. } );
  90. gui.open();
  91. }
  92. function addGui( name, value, callback, isColor, min, max ) {
  93. var node;
  94. param[ name ] = value;
  95. if ( isColor ) {
  96. node = gui.addColor( param, name ).onChange( function () {
  97. callback( param[ name ] );
  98. } );
  99. } else if ( typeof value == 'object' ) {
  100. node = gui.add( param, name, value ).onChange( function () {
  101. callback( param[ name ] );
  102. } );
  103. } else {
  104. node = gui.add( param, name, min, max ).onChange( function () {
  105. callback( param[ name ] );
  106. } );
  107. }
  108. return node;
  109. }
  110. function updateMaterial() {
  111. if ( mesh.material ) mesh.material.dispose();
  112. clearGui();
  113. var url = "nodes/" + param.load + ".json";
  114. var library = {
  115. "cloud": cloud
  116. };
  117. var loader = new THREE.NodeMaterialLoader( undefined, library ).load( url, function () {
  118. var time = loader.getObjectByName( "time" );
  119. if ( time ) {
  120. // enable time scale
  121. time.timeScale = true;
  122. // gui
  123. addGui( 'timeScale', time.scale, function ( val ) {
  124. time.scale = val;
  125. }, false, - 2, 2 );
  126. }
  127. // set material
  128. mesh.material = loader.material;
  129. } );
  130. }
  131. function onWindowResize() {
  132. var width = window.innerWidth, height = window.innerHeight;
  133. camera.aspect = width / height;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( width, height );
  136. }
  137. function animate() {
  138. var delta = clock.getDelta();
  139. // update material animation and/or gpu calcs (pre-renderer)
  140. if ( mesh.material instanceof THREE.NodeMaterial ) frame.update( delta ).updateNode( mesh.material );
  141. renderer.render( scene, camera );
  142. requestAnimationFrame( animate );
  143. }
  144. </script>
  145. </body>
  146. </html>