webgl_loader_pcd.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: #d14826 }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. text-align: center;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  36. <a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank" rel="noopener">PCD File format</a>
  37. <div>PCD loader test by <a href="http://filipecaixeta.com.br" target="_blank" rel="noopener">Filipe Caixeta</a></div>
  38. <div>+/-: Increase/Decrease point size</div>
  39. <div>c: Toggle color</div>
  40. </div>
  41. <script src="../build/three.js"></script>
  42. <script src="js/loaders/PCDLoader.js"></script>
  43. <script src="js/controls/TrackballControls.js"></script>
  44. <script src="js/WebGL.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. var container, stats;
  51. var camera, controls, scene, renderer;
  52. init();
  53. animate();
  54. function init() {
  55. scene = new THREE.Scene();
  56. scene.background = new THREE.Color( 0x000000 );
  57. camera = new THREE.PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 );
  58. camera.position.x = 0.4;
  59. camera.position.z = - 2;
  60. camera.up.set( 0, 0, 1 );
  61. controls = new THREE.TrackballControls( camera );
  62. controls.rotateSpeed = 2.0;
  63. controls.zoomSpeed = 0.3;
  64. controls.panSpeed = 0.2;
  65. controls.noZoom = false;
  66. controls.noPan = false;
  67. controls.staticMoving = true;
  68. controls.dynamicDampingFactor = 0.3;
  69. controls.minDistance = 0.3;
  70. controls.maxDistance = 0.3 * 100;
  71. scene.add( camera );
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. document.body.appendChild( renderer.domElement );
  76. var loader = new THREE.PCDLoader();
  77. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( mesh ) {
  78. scene.add( mesh );
  79. var center = mesh.geometry.boundingSphere.center;
  80. controls.target.set( center.x, center.y, center.z );
  81. controls.update();
  82. } );
  83. container = document.createElement( 'div' );
  84. document.body.appendChild( container );
  85. container.appendChild( renderer.domElement );
  86. stats = new Stats();
  87. container.appendChild( stats.dom );
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. window.addEventListener( 'keypress', keyboard );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. controls.handleResize();
  96. }
  97. function keyboard( ev ) {
  98. var ZaghettoMesh = scene.getObjectByName( 'Zaghetto.pcd' );
  99. switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
  100. case '+':
  101. ZaghettoMesh.material.size *= 1.2;
  102. ZaghettoMesh.material.needsUpdate = true;
  103. break;
  104. case '-':
  105. ZaghettoMesh.material.size /= 1.2;
  106. ZaghettoMesh.material.needsUpdate = true;
  107. break;
  108. case 'c':
  109. ZaghettoMesh.material.color.setHex( Math.random() * 0xffffff );
  110. ZaghettoMesh.material.needsUpdate = true;
  111. break;
  112. }
  113. }
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. controls.update();
  117. renderer.render( scene, camera );
  118. stats.update();
  119. }
  120. </script>
  121. </body>
  122. </html>