webgl_loader_sea3d_keyframe.html 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>
  29. <br/>
  30. <br/><div id="description">Click to play</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/WebGL.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  51. var container, stats;
  52. var camera, scene, renderer, composer, demoAt = - 1;
  53. var loader;
  54. // Initialize Three.JS
  55. init();
  56. //
  57. // SEA3D Loader
  58. //
  59. loader = new THREE.SEA3D( {
  60. autoPlay: false, // Manual play animations
  61. container: scene // Container to add models
  62. } );
  63. loader.onComplete = function () {
  64. // Get the first camera from 3ds Max
  65. // use loader.get... to get others objects
  66. var cam = loader.cameras[ 0 ];
  67. camera.position.copy( cam.position );
  68. camera.rotation.copy( cam.rotation );
  69. new THREE.OrbitControls( camera );
  70. // events
  71. window.addEventListener( 'click', onMouseClick, false );
  72. animate();
  73. };
  74. loader.load( './models/sea3d/keyframe.tjs.sea' );
  75. //
  76. // Animation Functions
  77. //
  78. function playAll( id, crossfade, offset ) {
  79. // play all animations
  80. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  81. if ( loader.meshes[ i ].animator )
  82. loader.meshes[ i ].animator.play( id, crossfade, offset );
  83. }
  84. }
  85. function setTimeScale( timeScale ) {
  86. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  87. if ( loader.meshes[ i ].animator )
  88. loader.meshes[ i ].animator.setTimeScale( timeScale );
  89. }
  90. }
  91. function stopAll() {
  92. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  93. if ( loader.meshes[ i ].animator )
  94. loader.meshes[ i ].animator.stop();
  95. }
  96. }
  97. //
  98. function init() {
  99. scene = new THREE.Scene();
  100. scene.background = new THREE.Color( 0x333333 );
  101. container = document.createElement( 'div' );
  102. document.body.appendChild( container );
  103. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  104. camera.position.set( 1000, - 300, 1000 );
  105. renderer = new THREE.WebGLRenderer();
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. container.appendChild( renderer.domElement );
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. // post-processing
  112. composer = new THREE.EffectComposer( renderer );
  113. var renderPass = new THREE.RenderPass( scene, camera );
  114. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  115. composer.addPass( renderPass );
  116. var vh = 1.4, vl = 1.2;
  117. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  118. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  119. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  120. composer.addPass( colorCorrectionPass );
  121. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  122. vignettePass.uniforms[ "darkness" ].value = 1.0;
  123. composer.addPass( vignettePass );
  124. composer.addPass( copyPass );
  125. copyPass.renderToScreen = true;
  126. // events
  127. window.addEventListener( 'resize', onWindowResize, false );
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. composer.setSize( window.innerWidth, window.innerHeight );
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. }
  135. //
  136. function description( msg ) {
  137. document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
  138. }
  139. function onMouseClick() {
  140. // 0 at 3 demos
  141. switch ( demoAt = ++ demoAt % 4 ) {
  142. // play all animation to sequence "crash#1"
  143. case 0:
  144. playAll( "crash#1", .5 );
  145. setTimeScale( 1 );
  146. description( "crash#1 - crossfade 0.5 seconds" );
  147. break;
  148. // play all animation to sequence "crash#2"
  149. case 1:
  150. playAll( "crash#2", .5 );
  151. description( "crash#2 - crossfade 0.5 seconds" );
  152. break;
  153. // play animation in single object
  154. case 2:
  155. stopAll();
  156. var fracture99 = loader.getMesh( "Object099" );
  157. //fracture99.animator.setTimeScale( 1 );
  158. //fracture99.animator.playing
  159. //fracture99.animator.currentAnimation
  160. //fracture99.animator.previousAnimation
  161. fracture99.animator.play( "crash#2", .5, 0 );
  162. //fracture99.animator.stop();
  163. //fracture99.animator.pause();
  164. //fracture99.animator.resume();
  165. description( "crash#2 in single object - crossfade 0.5 seconds" );
  166. break;
  167. // set time scale
  168. case 3:
  169. playAll( "crash#2", .5 );
  170. setTimeScale( .1 );
  171. description( "time scale / 10 - crossfade 0.5 seconds" );
  172. break;
  173. }
  174. }
  175. //
  176. var clock = new THREE.Clock();
  177. function animate() {
  178. var delta = clock.getDelta();
  179. requestAnimationFrame( animate );
  180. // Update SEA3D Animations
  181. THREE.SEA3D.AnimationHandler.update( delta );
  182. render( delta );
  183. stats.update();
  184. }
  185. function render( dlt ) {
  186. //renderer.render( scene, camera );
  187. composer.render( dlt );
  188. }
  189. </script>
  190. </body>
  191. </html>