webgl_materials_envmaps.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color:skyblue; text-decoration:none }
  18. #info {
  19. position: absolute;
  20. width: 100%;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/controls/OrbitControls.js"></script>
  27. <script src="js/libs/dat.gui.min.js"></script>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl environment mapping example<br/>
  30. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  31. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  32. </div>
  33. <script>
  34. var controls, camera, scene, renderer;
  35. var cameraCube, sceneCube;
  36. var textureEquirec, textureCube, textureSphere;
  37. var cubeMesh, sphereMesh;
  38. var sphereMaterial;
  39. init();
  40. animate();
  41. function init() {
  42. // CAMERAS
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  44. camera.position.set( 0, 0, 1000 );
  45. cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  46. controls = new THREE.OrbitControls( camera );
  47. controls.minDistance = 500;
  48. controls.maxDistance = 2500;
  49. // SCENE
  50. scene = new THREE.Scene();
  51. sceneCube = new THREE.Scene();
  52. // Lights
  53. var ambient = new THREE.AmbientLight( 0xffffff );
  54. scene.add( ambient );
  55. // Textures
  56. var r = "textures/cube/Bridge2/";
  57. var urls = [ r + "posx.jpg", r + "negx.jpg",
  58. r + "posy.jpg", r + "negy.jpg",
  59. r + "posz.jpg", r + "negz.jpg" ];
  60. textureCube = new THREE.CubeTextureLoader().load( urls );
  61. textureCube.format = THREE.RGBFormat;
  62. textureCube.mapping = THREE.CubeReflectionMapping;
  63. textureCube.encoding = THREE.sRGBEncoding;
  64. var textureLoader = new THREE.TextureLoader();
  65. textureEquirec = textureLoader.load( "textures/2294472375_24a3b8ef46_o.jpg" );
  66. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  67. textureEquirec.magFilter = THREE.LinearFilter;
  68. textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
  69. textureEquirec.encoding = THREE.sRGBEncoding;
  70. textureSphere = textureLoader.load( "textures/metal.jpg" );
  71. textureSphere.mapping = THREE.SphericalReflectionMapping;
  72. textureSphere.encoding = THREE.sRGBEncoding;
  73. // Materials
  74. var equirectShader = THREE.ShaderLib[ "equirect" ];
  75. var equirectMaterial = new THREE.ShaderMaterial( {
  76. fragmentShader: equirectShader.fragmentShader,
  77. vertexShader: equirectShader.vertexShader,
  78. uniforms: equirectShader.uniforms,
  79. depthWrite: false,
  80. side: THREE.BackSide
  81. } );
  82. equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
  83. // enable code injection for non-built-in material
  84. Object.defineProperty( equirectMaterial, 'map', {
  85. get: function () {
  86. return this.uniforms.tEquirect.value;
  87. }
  88. } );
  89. var cubeShader = THREE.ShaderLib[ "cube" ];
  90. var cubeMaterial = new THREE.ShaderMaterial( {
  91. fragmentShader: cubeShader.fragmentShader,
  92. vertexShader: cubeShader.vertexShader,
  93. uniforms: cubeShader.uniforms,
  94. depthWrite: false,
  95. side: THREE.BackSide
  96. } );
  97. cubeMaterial.uniforms[ "tCube" ].value = textureCube;
  98. Object.defineProperty( cubeMaterial, 'map', {
  99. get: function () {
  100. return this.uniforms.tCube.value;
  101. }
  102. } );
  103. // Skybox
  104. cubeMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), cubeMaterial );
  105. sceneCube.add( cubeMesh );
  106. //
  107. var geometry = new THREE.SphereBufferGeometry( 400.0, 48, 24 );
  108. sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
  109. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  110. scene.add( sphereMesh );
  111. //
  112. renderer = new THREE.WebGLRenderer();
  113. renderer.autoClear = false;
  114. renderer.setPixelRatio( window.devicePixelRatio );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. document.body.appendChild( renderer.domElement );
  117. renderer.gammaOutput = true;
  118. //
  119. var params = {
  120. Cube: function () {
  121. cubeMesh.material = cubeMaterial;
  122. cubeMesh.visible = true;
  123. sphereMaterial.envMap = textureCube;
  124. sphereMaterial.needsUpdate = true;
  125. },
  126. Equirectangular: function () {
  127. cubeMesh.material = equirectMaterial;
  128. cubeMesh.visible = true;
  129. sphereMaterial.envMap = textureEquirec;
  130. sphereMaterial.needsUpdate = true;
  131. },
  132. Spherical: function () {
  133. cubeMesh.visible = false;
  134. sphereMaterial.envMap = textureSphere;
  135. sphereMaterial.needsUpdate = true;
  136. },
  137. Refraction: false
  138. };
  139. var gui = new dat.GUI();
  140. gui.add( params, 'Cube' );
  141. gui.add( params, 'Equirectangular' );
  142. gui.add( params, 'Spherical' );
  143. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  144. if ( value ) {
  145. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  146. textureCube.mapping = THREE.CubeRefractionMapping;
  147. } else {
  148. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  149. textureCube.mapping = THREE.CubeReflectionMapping;
  150. }
  151. sphereMaterial.needsUpdate = true;
  152. } );
  153. gui.open();
  154. window.addEventListener( 'resize', onWindowResize, false );
  155. }
  156. function onWindowResize() {
  157. camera.aspect = window.innerWidth / window.innerHeight;
  158. camera.updateProjectionMatrix();
  159. cameraCube.aspect = window.innerWidth / window.innerHeight;
  160. cameraCube.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. render();
  167. }
  168. function render() {
  169. camera.lookAt( scene.position );
  170. cameraCube.rotation.copy( camera.rotation );
  171. renderer.render( sceneCube, cameraCube );
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>