webgl_materials_transparency.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/WebGL.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script>
  34. if ( WEBGL.isWebGLAvailable() === false ) {
  35. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  36. }
  37. var params = { opacity: 0.25 };
  38. var container, stats;
  39. var camera, scene, renderer, controls;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  46. camera.position.set( 0.0, 40, 40 * 3.5 );
  47. scene = new THREE.Scene();
  48. //
  49. var geometry = new THREE.SphereBufferGeometry( 18, 30, 30 );
  50. var material1 = new THREE.MeshStandardMaterial( {
  51. opacity: params.opacity,
  52. transparent: true
  53. } );
  54. var material2 = new THREE.MeshStandardMaterial( {
  55. opacity: params.opacity,
  56. premultipliedAlpha: true,
  57. transparent: true
  58. } );
  59. var textureLoader = new THREE.TextureLoader();
  60. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  61. map.anisotropy = 8;
  62. material1.map = map;
  63. material1.needsUpdate = true;
  64. material2.map = map;
  65. material2.needsUpdate = true;
  66. } );
  67. var textureLoader = new THREE.TextureLoader();
  68. textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
  69. map.anisotropy = 8;
  70. material1.roughnessMap = map;
  71. material1.needsUpdate = true;
  72. material2.roughnessMap = map;
  73. material2.needsUpdate = true;
  74. } );
  75. var mesh = new THREE.Mesh( geometry, material1 );
  76. mesh.position.x = - 25.0;
  77. scene.add( mesh );
  78. var mesh = new THREE.Mesh( geometry, material2 );
  79. mesh.position.x = 25.0;
  80. scene.add( mesh );
  81. //
  82. var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
  83. var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
  84. var mesh = new THREE.Mesh( geometry, material );
  85. mesh.position.y = - 50;
  86. mesh.rotation.x = - Math.PI * 0.5;
  87. scene.add( mesh );
  88. // Lights
  89. var spotLight = new THREE.SpotLight( 0xff8888 );
  90. spotLight.position.set( 100, 200, 100 );
  91. spotLight.angle = Math.PI / 6;
  92. spotLight.penumbra = 0.9;
  93. scene.add( spotLight );
  94. var spotLight = new THREE.SpotLight( 0x8888ff );
  95. spotLight.position.set( - 100, - 200, - 100 );
  96. spotLight.angle = Math.PI / 6;
  97. spotLight.penumbra = 0.9;
  98. scene.add( spotLight );
  99. //
  100. renderer = new THREE.WebGLRenderer( { antialias: true } );
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.shadowMap.enabled = true;
  104. container.appendChild( renderer.domElement );
  105. renderer.gammaInput = true;
  106. renderer.gammaOutput = true;
  107. stats = new Stats();
  108. container.appendChild( stats.dom );
  109. controls = new THREE.OrbitControls( camera, renderer.domElement );
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. var gui = new dat.GUI();
  112. gui.add( params, 'opacity', 0, 1 ).onChange( function () {
  113. material1.opacity = params.opacity;
  114. material2.opacity = params.opacity;
  115. } );
  116. gui.open();
  117. }
  118. function onWindowResize() {
  119. var width = window.innerWidth;
  120. var height = window.innerHeight;
  121. camera.aspect = width / height;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( width, height );
  124. }
  125. //
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. stats.begin();
  129. render();
  130. stats.end();
  131. }
  132. function render() {
  133. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  134. var object = scene.children[ i ];
  135. if ( object.geometry instanceof THREE.SphereBufferGeometry ) {
  136. object.rotation.x = performance.now() * 0.0002;
  137. object.rotation.y = - performance.now() * 0.0002;
  138. }
  139. }
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>