webgl_modifier_subdivision.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SubdivisionModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/WebGL.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var container, stats;
  27. var camera, controls, scene, renderer;
  28. var cube, mesh, material, geometry, smooth, group;
  29. // Create new object by parameters
  30. var createSomething = function ( klass, args ) {
  31. var F = function ( klass, args ) {
  32. return klass.apply( this, args );
  33. };
  34. F.prototype = klass.prototype;
  35. return new F( klass, args );
  36. };
  37. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
  38. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  39. var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
  40. // Cube
  41. var materials = [];
  42. for ( var i = 0; i < 6; i ++ ) {
  43. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  44. }
  45. var geometriesParams = [
  46. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  47. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI * 2 ] },
  48. { type: 'TorusKnotGeometry', args: [ 100, 30 ], scale: 0.25, meshScale: 4 },
  49. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale: 2 },
  50. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale: 2 },
  51. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ] },
  52. { type: 'OctahedronGeometry', args: [ 200, 0 ], meshScale: 2 },
  53. { type: 'LatheGeometry', args: [[
  54. new THREE.Vector2( 0, 0 ),
  55. new THREE.Vector2( 50, 50 ),
  56. new THREE.Vector2( 10, 100 ),
  57. new THREE.Vector2( 50, 150 ),
  58. new THREE.Vector2( 0, 200 ) ]] },
  59. { type: 'TextGeometry', args: [ '&', {
  60. size: 200,
  61. height: 50,
  62. curveSegments: 1
  63. } ] },
  64. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  65. ];
  66. var loader = new THREE.FontLoader();
  67. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  68. geometriesParams[ 8 ].args[ 1 ].font = font;
  69. } );
  70. var loader = new THREE.BufferGeometryLoader();
  71. loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  72. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  73. geometriesParams.push( { type: 'WaltHead', args: [ ], meshScale: 6 } );
  74. THREE.WaltHead = function () {
  75. return geometry.clone();
  76. };
  77. updateInfo();
  78. } );
  79. var loader2 = new THREE.BufferGeometryLoader();
  80. loader2.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
  81. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  82. geometriesParams.push( { type: 'Suzanne', args: [ ], scale: 100, meshScale: 2 } );
  83. THREE.Suzanne = function () {
  84. return geometry.clone();
  85. };
  86. updateInfo();
  87. } );
  88. var info;
  89. var subdivisions = 2;
  90. var geometryIndex = 0;
  91. // start scene
  92. init();
  93. animate();
  94. function nextSubdivision( x ) {
  95. subdivisions = Math.max( 0, subdivisions + x );
  96. addStuff();
  97. }
  98. function nextGeometry() {
  99. geometryIndex ++;
  100. if ( geometryIndex > geometriesParams.length - 1 ) {
  101. geometryIndex = 0;
  102. }
  103. addStuff();
  104. }
  105. function switchGeometry( i ) {
  106. geometryIndex = i;
  107. addStuff();
  108. }
  109. function updateInfo() {
  110. var params = geometriesParams[ geometryIndex ];
  111. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  112. for ( var i = 0; i < geometriesParams.length; i ++ ) {
  113. dropdown += '<option value="' + i + '"';
  114. dropdown += ( geometryIndex == i ) ? ' selected' : '';
  115. dropdown += '>' + geometriesParams[ i ].type + '</option>';
  116. }
  117. dropdown += '</select>';
  118. info.innerHTML = 'Drag to spin THREE.' + params.type +
  119. '<br><br>Subdivisions: ' + subdivisions +
  120. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  121. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  122. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
  123. '<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length;
  124. }
  125. function addStuff() {
  126. if ( cube !== undefined ) {
  127. geometry.dispose();
  128. smooth.dispose();
  129. scene.remove( group );
  130. scene.remove( cube );
  131. }
  132. var modifier = new THREE.SubdivisionModifier( subdivisions );
  133. var params = geometriesParams[ geometryIndex ];
  134. geometry = createSomething( THREE[ params.type ], params.args );
  135. // Scale Geometry
  136. if ( params.scale ) {
  137. geometry.scale( params.scale, params.scale, params.scale );
  138. }
  139. smooth = modifier.modify( geometry );
  140. var faceIndices = [ 'a', 'b', 'c' ];
  141. for ( var i = 0; i < smooth.faces.length; i ++ ) {
  142. var face = smooth.faces[ i ];
  143. for ( var j = 0; j < 3; j ++ ) {
  144. var vertexIndex = face[ faceIndices[ j ] ];
  145. var vertex = smooth.vertices[ vertexIndex ];
  146. var hue = ( vertex.y / 200 ) + 0.5;
  147. var color = new THREE.Color().setHSL( hue, 1, 0.5 );
  148. face.vertexColors[ j ] = color;
  149. }
  150. }
  151. updateInfo();
  152. group = new THREE.Group();
  153. scene.add( group );
  154. mesh = new THREE.Mesh( geometry, material );
  155. group.add( mesh );
  156. cube = new THREE.Mesh( smooth, smoothMaterial );
  157. var wireframe = new THREE.Mesh( smooth, wireframeMaterial );
  158. cube.add( wireframe );
  159. cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
  160. scene.add( cube );
  161. group.scale.copy( cube.scale );
  162. }
  163. function init() {
  164. container = document.createElement( 'div' );
  165. document.body.appendChild( container );
  166. info = document.createElement( 'div' );
  167. info.style.position = 'absolute';
  168. info.style.top = '10px';
  169. info.style.width = '100%';
  170. info.style.textAlign = 'center';
  171. info.innerHTML = 'Drag to spin the geometry ';
  172. container.appendChild( info );
  173. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  174. camera.position.z = 500;
  175. scene = new THREE.Scene();
  176. scene.background = new THREE.Color( 0xf0f0f0 );
  177. var light = new THREE.PointLight( 0xffffff, 1.5 );
  178. light.position.set( 1000, 1000, 2000 );
  179. scene.add( light );
  180. addStuff();
  181. renderer = new THREE.WebGLRenderer( { antialias: true } );
  182. renderer.setPixelRatio( window.devicePixelRatio );
  183. renderer.setSize( window.innerWidth, window.innerHeight );
  184. container.appendChild( renderer.domElement );
  185. stats = new Stats();
  186. container.appendChild( stats.dom );
  187. //
  188. controls = new THREE.OrbitControls( camera, renderer.domElement );
  189. window.addEventListener( 'resize', onWindowResize, false );
  190. }
  191. function onWindowResize() {
  192. camera.aspect = window.innerWidth / window.innerHeight;
  193. camera.updateProjectionMatrix();
  194. renderer.setSize( window.innerWidth, window.innerHeight );
  195. }
  196. //
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. stats.begin();
  200. render();
  201. stats.end();
  202. }
  203. function render() {
  204. renderer.render( scene, camera );
  205. }
  206. </script>
  207. </body>
  208. </html>