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webgl_multiple_scenes_comparison.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. text-align: center;
  12. }
  13. #info {
  14. color: #fff;
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. z-index: 2;
  19. }
  20. .container {
  21. position: absolute;
  22. width: 100%;
  23. height: 100%;
  24. }
  25. .slider {
  26. position: absolute;
  27. cursor: ew-resize;
  28. width: 40px;
  29. height: 40px;
  30. background-color: #2196F3;
  31. opacity: 0.7;
  32. border-radius: 50%;
  33. top: calc(50% - 20px);
  34. left: calc(50% - 20px);
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  41. </div>
  42. <div class="container">
  43. <div class="slider"></div>
  44. </div>
  45. <script src="../build/three.js"></script>
  46. <script src="js/WebGL.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script src="js/controls/OrbitControls.js"></script>
  49. <script>
  50. var container, camera, renderer, controls;
  51. var sceneL, sceneR;
  52. var sliderPos = window.innerWidth / 2;
  53. var sliderMoved = false;
  54. function init() {
  55. container = document.querySelector( '.container' );
  56. sceneL = new THREE.Scene();
  57. sceneL.background = new THREE.Color( 0xff00ff );
  58. sceneR = new THREE.Scene();
  59. sceneR.background = new THREE.Color( 0x8FBCD4 );
  60. camera = new THREE.PerspectiveCamera( 35, container.clientWidth / container.clientHeight, 0.1, 10 );
  61. camera.position.set( 2, 4, 7 );
  62. controls = new THREE.OrbitControls( camera, container );
  63. initMeshes();
  64. initLights();
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setSize( container.clientWidth, container.clientHeight );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setScissorTest( true );
  69. container.appendChild( renderer.domElement );
  70. renderer.setAnimationLoop( function () {
  71. render();
  72. } );
  73. initComparisons();
  74. }
  75. function initMeshes() {
  76. var geoB = new THREE.BoxBufferGeometry( 2, 2, 2 );
  77. var matB = new THREE.MeshStandardMaterial( { color: 0x0000ff } );
  78. var meshB = new THREE.Mesh( geoB, matB );
  79. sceneL.add( meshB );
  80. var geoA = new THREE.IcosahedronBufferGeometry( 1, 0 );
  81. var matA = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
  82. var meshA = new THREE.Mesh( geoA, matA );
  83. sceneR.add( meshA );
  84. }
  85. function initLights() {
  86. var light1 = new THREE.DirectionalLight();
  87. light1.position.set( 20, 20, 20 );
  88. sceneL.add( light1 );
  89. sceneR.add( light1.clone() );
  90. var light2 = new THREE.DirectionalLight();
  91. light2.position.set( - 20, 20, 20 );
  92. sceneL.add( light2 );
  93. sceneR.add( light2.clone() );
  94. }
  95. function render() {
  96. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  97. renderer.render( sceneL, camera );
  98. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  99. renderer.render( sceneR, camera );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = container.clientWidth / container.clientHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( container.clientWidth, container.clientHeight );
  105. if ( ! sliderMoved ) sliderPos = window.innerWidth / 2;
  106. }
  107. window.addEventListener( 'resize', onWindowResize );
  108. function initComparisons() {
  109. var slider = document.querySelector( '.slider' );
  110. var clicked = false;
  111. function slideReady() {
  112. clicked = true;
  113. controls.enabled = false;
  114. }
  115. function slideFinish() {
  116. clicked = false;
  117. controls.enabled = true;
  118. }
  119. function slideMove( e ) {
  120. if ( ! clicked ) return false;
  121. sliderMoved = true;
  122. sliderPos = e.pageX || e.touches[ 0 ].pageX;
  123. //prevent the slider from being positioned outside the window bounds
  124. if ( sliderPos < 0 ) sliderPos = 0;
  125. if ( sliderPos > window.innerWidth ) sliderPos = window.innerWidth;
  126. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + "px";
  127. }
  128. slider.addEventListener( 'mousedown', slideReady );
  129. slider.addEventListener( 'touchstart', slideReady );
  130. window.addEventListener( 'mouseup', slideFinish );
  131. window.addEventListener( 'touchend', slideFinish );
  132. window.addEventListener( 'mousemove', slideMove );
  133. window.addEventListener( 'touchmove', slideMove );
  134. }
  135. init();
  136. </script>
  137. </body>
  138. </html>