webgl_shader_lava.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [lava]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a { color: #ffffff; }
  24. #webglmessage a { color:#da0 }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - shader material demo. featuring lava shader by <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057" target="_blank" rel="noopener">TheGameMaker</a></div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/shaders/ConvolutionShader.js"></script>
  32. <script src="js/shaders/CopyShader.js"></script>
  33. <script src="js/shaders/FilmShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/BloomPass.js"></script>
  39. <script src="js/postprocessing/FilmPass.js"></script>
  40. <script src="js/WebGL.js"></script>
  41. <script id="fragmentShader" type="x-shader/x-fragment">
  42. uniform float time;
  43. uniform float fogDensity;
  44. uniform vec3 fogColor;
  45. uniform sampler2D texture1;
  46. uniform sampler2D texture2;
  47. varying vec2 vUv;
  48. void main( void ) {
  49. vec2 position = - 1.0 + 2.0 * vUv;
  50. vec4 noise = texture2D( texture1, vUv );
  51. vec2 T1 = vUv + vec2( 1.5, - 1.5 ) * time * 0.02;
  52. vec2 T2 = vUv + vec2( - 0.5, 2.0 ) * time * 0.01;
  53. T1.x += noise.x * 2.0;
  54. T1.y += noise.y * 2.0;
  55. T2.x -= noise.y * 0.2;
  56. T2.y += noise.z * 0.2;
  57. float p = texture2D( texture1, T1 * 2.0 ).a;
  58. vec4 color = texture2D( texture2, T2 * 2.0 );
  59. vec4 temp = color * ( vec4( p, p, p, p ) * 2.0 ) + ( color * color - 0.1 );
  60. if( temp.r > 1.0 ) { temp.bg += clamp( temp.r - 2.0, 0.0, 100.0 ); }
  61. if( temp.g > 1.0 ) { temp.rb += temp.g - 1.0; }
  62. if( temp.b > 1.0 ) { temp.rg += temp.b - 1.0; }
  63. gl_FragColor = temp;
  64. float depth = gl_FragCoord.z / gl_FragCoord.w;
  65. const float LOG2 = 1.442695;
  66. float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
  67. fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
  68. gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
  69. }
  70. </script>
  71. <script id="vertexShader" type="x-shader/x-vertex">
  72. uniform vec2 uvScale;
  73. varying vec2 vUv;
  74. void main()
  75. {
  76. vUv = uvScale * uv;
  77. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  78. gl_Position = projectionMatrix * mvPosition;
  79. }
  80. </script>
  81. <script>
  82. if ( WEBGL.isWebGLAvailable() === false ) {
  83. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  84. }
  85. var container;
  86. var camera, scene, renderer, composer, clock;
  87. var uniforms, mesh;
  88. init();
  89. animate();
  90. function init() {
  91. container = document.getElementById( 'container' );
  92. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 3000 );
  93. camera.position.z = 4;
  94. scene = new THREE.Scene();
  95. clock = new THREE.Clock();
  96. var textureLoader = new THREE.TextureLoader();
  97. uniforms = {
  98. fogDensity: { value: 0.45 },
  99. fogColor: { value: new THREE.Vector3( 0, 0, 0 ) },
  100. time: { value: 1.0 },
  101. uvScale: { value: new THREE.Vector2( 3.0, 1.0 ) },
  102. texture1: { value: textureLoader.load( 'textures/lava/cloud.png' ) },
  103. texture2: { value: textureLoader.load( 'textures/lava/lavatile.jpg' ) }
  104. };
  105. uniforms.texture1.value.wrapS = uniforms.texture1.value.wrapT = THREE.RepeatWrapping;
  106. uniforms.texture2.value.wrapS = uniforms.texture2.value.wrapT = THREE.RepeatWrapping;
  107. var size = 0.65;
  108. var material = new THREE.ShaderMaterial( {
  109. uniforms: uniforms,
  110. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  111. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  112. } );
  113. mesh = new THREE.Mesh( new THREE.TorusBufferGeometry( size, 0.3, 30, 30 ), material );
  114. mesh.rotation.x = 0.3;
  115. scene.add( mesh );
  116. //
  117. renderer = new THREE.WebGLRenderer( { antialias: true } );
  118. renderer.setPixelRatio( window.devicePixelRatio );
  119. container.appendChild( renderer.domElement );
  120. renderer.autoClear = false;
  121. //
  122. var renderModel = new THREE.RenderPass( scene, camera );
  123. var effectBloom = new THREE.BloomPass( 1.25 );
  124. var effectFilm = new THREE.FilmPass( 0.35, 0.95, 2048, false );
  125. effectFilm.renderToScreen = true;
  126. composer = new THREE.EffectComposer( renderer );
  127. composer.addPass( renderModel );
  128. composer.addPass( effectBloom );
  129. composer.addPass( effectFilm );
  130. //
  131. onWindowResize();
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. function onWindowResize() {
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. composer.reset();
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. }
  145. function render() {
  146. var delta = 5 * clock.getDelta();
  147. uniforms.time.value += 0.2 * delta;
  148. mesh.rotation.y += 0.0125 * delta;
  149. mesh.rotation.x += 0.05 * delta;
  150. renderer.clear();
  151. composer.render( 0.01 );
  152. }
  153. </script>
  154. </body>
  155. </html>