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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style type="text/css">
- body {
- margin: 0px;
- overflow: hidden;
- font-family: Monospace;
- text-align: center;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- }
- a { color: #09f; }
- #type-status { font-weight: bold; }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean simulation<br/>
- current simulation framebuffers type is <span id="type-status"></span><br/>
- change type to <span id="change-type"></span>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/shaders/OceanShaders.js"></script>
- <script src="js/Ocean.js"></script>
- <script>
- var stats = new Stats();
- document.body.appendChild( stats.dom );
- var lastTime = ( new Date() ).getTime();
- var types = { 'float': 'half-float', 'half-float': 'float' };
- var hash = document.location.hash.substr( 1 );
- if ( ! ( hash in types ) ) hash = 'half-float';
- document.getElementById( 'type-status' ).innerHTML = hash;
- document.getElementById( 'change-type' ).innerHTML = '<a href="#" onclick="return change(\'' + types[ hash ] + '\')">' + types[ hash ] + '</a>';
- var lastTime = ( new Date() ).getTime();
- function change( n ) {
- location.hash = n;
- location.reload();
- return false;
- }
- var DEMO = {
- ms_Renderer: null,
- ms_Camera: null,
- ms_Scene: null,
- ms_Controls: null,
- ms_Ocean: null,
- Initialize: function () {
- this.ms_Renderer = new THREE.WebGLRenderer();
- this.ms_Renderer.setPixelRatio( window.devicePixelRatio );
- this.ms_Renderer.context.getExtension( 'OES_texture_float' );
- this.ms_Renderer.context.getExtension( 'OES_texture_float_linear' );
- document.body.appendChild( this.ms_Renderer.domElement );
- this.ms_Scene = new THREE.Scene();
- this.ms_Camera = new THREE.PerspectiveCamera( 55.0, window.innerWidth / window.innerHeight, 0.5, 300000 );
- this.ms_Camera.position.set( 450, 350, 450 );
- this.ms_Camera.lookAt( 0, 0, 0 );
- // Initialize Orbit control
- this.ms_Controls = new THREE.OrbitControls( this.ms_Camera, this.ms_Renderer.domElement );
- this.ms_Controls.userPan = false;
- this.ms_Controls.userPanSpeed = 0.0;
- this.ms_Controls.minDistance = 0;
- this.ms_Controls.maxDistance = 2000.0;
- this.ms_Controls.minPolarAngle = 0;
- this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
- var gsize = 512;
- var res = 1024;
- var gres = res / 2;
- var origx = - gsize / 2;
- var origz = - gsize / 2;
- this.ms_Ocean = new THREE.Ocean( this.ms_Renderer, this.ms_Camera, this.ms_Scene,
- {
- USE_HALF_FLOAT: hash === 'half-float',
- INITIAL_SIZE: 256.0,
- INITIAL_WIND: [ 10.0, 10.0 ],
- INITIAL_CHOPPINESS: 1.5,
- CLEAR_COLOR: [ 1.0, 1.0, 1.0, 0.0 ],
- GEOMETRY_ORIGIN: [ origx, origz ],
- SUN_DIRECTION: [ - 1.0, 1.0, 1.0 ],
- OCEAN_COLOR: new THREE.Vector3( 0.004, 0.016, 0.047 ),
- SKY_COLOR: new THREE.Vector3( 3.2, 9.6, 12.8 ),
- EXPOSURE: 0.35,
- GEOMETRY_RESOLUTION: gres,
- GEOMETRY_SIZE: gsize,
- RESOLUTION: res
- } );
- this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix = { value: this.ms_Camera.projectionMatrix };
- this.ms_Ocean.materialOcean.uniforms.u_viewMatrix = { value: this.ms_Camera.matrixWorldInverse };
- this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { value: this.ms_Camera.position };
- this.ms_Scene.add( this.ms_Ocean.oceanMesh );
- var gui = new dat.GUI();
- gui.add( this.ms_Ocean, "size", 100, 5000 ).onChange( function ( v ) {
- this.object.size = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "choppiness", 0.1, 4 ).onChange( function ( v ) {
- this.object.choppiness = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "windX", - 15, 15 ).onChange( function ( v ) {
- this.object.windX = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "windY", - 15, 15 ).onChange( function ( v ) {
- this.object.windY = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionX", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionX = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionY", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionY = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionZ", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionZ = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "exposure", 0.0, 0.5 ).onChange( function ( v ) {
- this.object.exposure = v;
- this.object.changed = true;
- } );
- },
- Display: function () {
- this.ms_Renderer.render( this.ms_Scene, this.ms_Camera );
- },
- Update: function () {
- var currentTime = new Date().getTime();
- this.ms_Ocean.deltaTime = ( currentTime - lastTime ) / 1000 || 0.0;
- lastTime = currentTime;
- this.ms_Ocean.render( this.ms_Ocean.deltaTime );
- this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
- if ( this.ms_Ocean.changed ) {
- this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
- this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value.set( this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ );
- this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
- this.ms_Ocean.changed = false;
- }
- this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer.texture;
- this.ms_Ocean.materialOcean.uniforms.u_displacementMap.value = this.ms_Ocean.displacementMapFramebuffer.texture;
- this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix.value = this.ms_Camera.projectionMatrix;
- this.ms_Ocean.materialOcean.uniforms.u_viewMatrix.value = this.ms_Camera.matrixWorldInverse;
- this.ms_Ocean.materialOcean.uniforms.u_cameraPosition.value = this.ms_Camera.position;
- this.ms_Ocean.materialOcean.depthTest = true;
- //this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
- this.Display();
- },
- Resize: function ( inWidth, inHeight ) {
- this.ms_Camera.aspect = inWidth / inHeight;
- this.ms_Camera.updateProjectionMatrix();
- this.ms_Renderer.setSize( inWidth, inHeight );
- this.Display();
- }
- };
- DEMO.Initialize();
- window.addEventListener( 'resize', function () {
- DEMO.Resize( window.innerWidth, window.innerHeight );
- } );
- DEMO.Resize( window.innerWidth, window.innerHeight );
- var render = function () {
- requestAnimationFrame( render );
- DEMO.Update();
- stats.update();
- };
- render();
- </script>
- </body>
- </html>
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