webvr_dragging.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. body {
  13. font-family: Monospace;
  14. background-color: #101010;
  15. color: #fff;
  16. margin: 0px;
  17. overflow: hidden;
  18. }
  19. a {
  20. color: #f00;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/vr/WebVR.js"></script>
  27. <script>
  28. var container;
  29. var camera, scene, renderer;
  30. var controller1, controller2;
  31. var raycaster, intersected = [];
  32. var tempMatrix = new THREE.Matrix4();
  33. var group;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x808080 );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  50. var material = new THREE.MeshStandardMaterial( {
  51. color: 0xeeeeee,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. var floor = new THREE.Mesh( geometry, material );
  56. floor.rotation.x = - Math.PI / 2;
  57. floor.receiveShadow = true;
  58. scene.add( floor );
  59. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  60. var light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 6, 0 );
  62. light.castShadow = true;
  63. light.shadow.camera.top = 2;
  64. light.shadow.camera.bottom = - 2;
  65. light.shadow.camera.right = 2;
  66. light.shadow.camera.left = - 2;
  67. light.shadow.mapSize.set( 4096, 4096 );
  68. scene.add( light );
  69. group = new THREE.Group();
  70. scene.add( group );
  71. var geometries = [
  72. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  73. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  74. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  75. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  76. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  77. ];
  78. for ( var i = 0; i < 50; i ++ ) {
  79. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  80. var material = new THREE.MeshStandardMaterial( {
  81. color: Math.random() * 0xffffff,
  82. roughness: 0.7,
  83. metalness: 0.0
  84. } );
  85. var object = new THREE.Mesh( geometry, material );
  86. object.position.x = Math.random() * 4 - 2;
  87. object.position.y = Math.random() * 2;
  88. object.position.z = Math.random() * 4 - 2;
  89. object.rotation.x = Math.random() * 2 * Math.PI;
  90. object.rotation.y = Math.random() * 2 * Math.PI;
  91. object.rotation.z = Math.random() * 2 * Math.PI;
  92. object.scale.setScalar( Math.random() + 0.5 );
  93. object.castShadow = true;
  94. object.receiveShadow = true;
  95. group.add( object );
  96. }
  97. //
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.gammaInput = true;
  102. renderer.gammaOutput = true;
  103. renderer.shadowMap.enabled = true;
  104. renderer.vr.enabled = true;
  105. container.appendChild( renderer.domElement );
  106. document.body.appendChild( WEBVR.createButton( renderer ) );
  107. // controllers
  108. controller1 = renderer.vr.getController( 0 );
  109. controller1.addEventListener( 'selectstart', onSelectStart );
  110. controller1.addEventListener( 'selectend', onSelectEnd );
  111. scene.add( controller1 );
  112. controller2 = renderer.vr.getController( 1 );
  113. controller2.addEventListener( 'selectstart', onSelectStart );
  114. controller2.addEventListener( 'selectend', onSelectEnd );
  115. scene.add( controller2 );
  116. //
  117. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  118. var line = new THREE.Line( geometry );
  119. line.name = 'line';
  120. line.scale.z = 5;
  121. controller1.add( line.clone() );
  122. controller2.add( line.clone() );
  123. raycaster = new THREE.Raycaster();
  124. //
  125. window.addEventListener( 'resize', onWindowResize, false );
  126. }
  127. function onWindowResize() {
  128. camera.aspect = window.innerWidth / window.innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. }
  132. function onSelectStart( event ) {
  133. var controller = event.target;
  134. var intersections = getIntersections( controller );
  135. if ( intersections.length > 0 ) {
  136. var intersection = intersections[ 0 ];
  137. tempMatrix.getInverse( controller.matrixWorld );
  138. var object = intersection.object;
  139. object.matrix.premultiply( tempMatrix );
  140. object.matrix.decompose( object.position, object.quaternion, object.scale );
  141. object.material.emissive.b = 1;
  142. controller.add( object );
  143. controller.userData.selected = object;
  144. }
  145. }
  146. function onSelectEnd( event ) {
  147. var controller = event.target;
  148. if ( controller.userData.selected !== undefined ) {
  149. var object = controller.userData.selected;
  150. object.matrix.premultiply( controller.matrixWorld );
  151. object.matrix.decompose( object.position, object.quaternion, object.scale );
  152. object.material.emissive.b = 0;
  153. group.add( object );
  154. controller.userData.selected = undefined;
  155. }
  156. }
  157. function getIntersections( controller ) {
  158. tempMatrix.identity().extractRotation( controller.matrixWorld );
  159. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  160. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  161. return raycaster.intersectObjects( group.children );
  162. }
  163. function intersectObjects( controller ) {
  164. // Do not highlight when already selected
  165. if ( controller.userData.selected !== undefined ) return;
  166. var line = controller.getObjectByName( 'line' );
  167. var intersections = getIntersections( controller );
  168. if ( intersections.length > 0 ) {
  169. var intersection = intersections[ 0 ];
  170. var object = intersection.object;
  171. object.material.emissive.r = 1;
  172. intersected.push( object );
  173. line.scale.z = intersection.distance;
  174. } else {
  175. line.scale.z = 5;
  176. }
  177. }
  178. function cleanIntersected() {
  179. while ( intersected.length ) {
  180. var object = intersected.pop();
  181. object.material.emissive.r = 0;
  182. }
  183. }
  184. //
  185. function animate() {
  186. renderer.setAnimationLoop( render );
  187. }
  188. function render() {
  189. cleanIntersected();
  190. intersectObjects( controller1 );
  191. intersectObjects( controller2 );
  192. renderer.render( scene, camera );
  193. }
  194. </script>
  195. </body>
  196. </html>