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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">A class for generating cylinder geometries.</p>
- <iframe id="scene" src="scenes/geometry-browser.html#CylinderGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>const geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
- const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
- const cylinder = new THREE.Mesh( geometry, material );
- scene.add( cylinder );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
- <p>
- radiusTop — Radius of the cylinder at the top. Default is 1.<br />
- radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />
- height — Height of the cylinder. Default is 1.<br />
- radialSegments — Number of segmented faces around the circumference of the cylinder. Default is 8<br />
- heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.<br />
- openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
- thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
- thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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